1995
DOI: 10.1007/bf02009713
|View full text |Cite
|
Sign up to set email alerts
|

Musings on volumetric level of detail for virtual environments

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
44
0

Year Published

1998
1998
2013
2013

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 38 publications
(45 citation statements)
references
References 5 publications
1
44
0
Order By: Relevance
“…One of the first studies of this kind was that of Reddy [Red97], which analysed the frequency content in several pre-rendered images to determine for each model the best LOD to use in a real-time rendering system. Ferwerda et al…”
Section: Image-based Perceptual Metricsmentioning
confidence: 99%
“…One of the first studies of this kind was that of Reddy [Red97], which analysed the frequency content in several pre-rendered images to determine for each model the best LOD to use in a real-time rendering system. Ferwerda et al…”
Section: Image-based Perceptual Metricsmentioning
confidence: 99%
“…In order to create the correct view of the environment, some pointing device is needed to indicate the viewer's vantage point, and head tracking is one of the most commonly used devices. Thus, in order to save scene-rendering time, which can otherwise be quite extensive, multi-resolutional VR displays are commonly used (for a recent review, see Luebke et al, 2002), and these are most often head-contingent (e.g., Ohshima, Yamamoto, & Tamura, 1996;Reddy, 1997;Watson et al, 1997). Reddy (1997, p. 181) has, in fact, argued that head tracking is often all that is needed to provide substantial savings in multi-resolutional VR displays, and he showed that taking account of retinal eccentricity created very little savings in at least two different VR applications (Reddy, 1997;Reddy, 1998).…”
Section: Virtual Realitymentioning
confidence: 99%
“…Reddy was the first to attempt an LOD selection system guided throughout by a principled perceptual model [24]. Using images rendered from multiple viewpoints, Reddy analyzed the frequency content of objects and their LODs, A model of the visual acuity, defined as highest perceptible spatial frequency, guided LOD selection: if a high-resolution and a low-resolution LOD differed only at frequencies beyond the visual acuity of the viewer, the system used the low-resolution LOD.…”
Section: Perceptually Based Lod Selectionmentioning
confidence: 99%
“…Like other perceptually driven rendering algorithms (e.g., [23][2]) we model perceptibility of static stimuli; we believe that the field as a whole needs to begin incorporating measures of temporal contrast sensitivity to address possible flicker artifacts in interactive or animated rendering. Finally, we would like to exploit the reduced visual acuity caused by velocity across the retinal field, which Reddy's work suggests provides a promising opportunity for further simplification [24].…”
Section: Ongoing and Future Workmentioning
confidence: 99%