2011
DOI: 10.1007/978-3-642-21675-6_28
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Multitouch Tables for Collaborative Object-Based Learning

Abstract: Abstract. Multitouch technology on tabletop displays allows children to interact with digital objects in collaborative activities. This paper explores both evolutions in hardware and opportunities in software toward supporting the engagement of children, with consideration of impact on user interfaces. We outline a demonstration of our Multitouch Education Table (MET), a portable hardware system and virtual card game suite targeted for use by elementary school students.

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Cited by 5 publications
(2 citation statements)
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“…Furthermore, DCs are powerful tools for learning towards school curriculum by game-construction and gameplay [27]. The multi-player game aims to repeat and foster course content by providing collaboration and communication features as, for example, proposed in Boticki et al [28] or in George et al [29]. The "VR-Learning-Game" consists of two phases in order to play the game: (1) setting up the card topics and (2) asking for assigned topics.…”
Section: Case 2: Vr-learning-gamementioning
confidence: 99%
“…Furthermore, DCs are powerful tools for learning towards school curriculum by game-construction and gameplay [27]. The multi-player game aims to repeat and foster course content by providing collaboration and communication features as, for example, proposed in Boticki et al [28] or in George et al [29]. The "VR-Learning-Game" consists of two phases in order to play the game: (1) setting up the card topics and (2) asking for assigned topics.…”
Section: Case 2: Vr-learning-gamementioning
confidence: 99%
“…Some card sets focus on inventions by female and African American inventors, in an effort to connect better with those demographics. See [8] for a report of the design and assessment of MET.…”
Section: Example 2: Met Apps For Multitouch Tablesmentioning
confidence: 99%