2014
DOI: 10.1162/pres_a_00190
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Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario

Abstract: This study investigates how the sense of embodiment in virtual environments can be enhanced by multisensory feedback related to body movements. In particular, we analyze the effect of combined vestibular and proprioceptive afferent signals on the perceived embodiment within an immersive walking scenario. These feedback signals were applied by means of a motion platform and by tendon vibration of lower limbs, evoking illusory leg movements. Vestibular and proprioceptive feedback were provided congruently with a… Show more

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Cited by 40 publications
(27 citation statements)
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References 32 publications
(33 reference statements)
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“…For example, Kishore et al (2014) showed how BCI could be used to embody people in a remote robot through which they could gesture and maintain a conversation with the people there. 96,97 The "Embodiment Station" reported by Leonardis et al (2014) was inspired by the setup in Surrogates. The Embodiment Station is a large chair that is a mobile platform that can induce force feedback (see text footnote 97 from minute 2:50).…”
Section: Interacting By Thoughtmentioning
confidence: 99%
“…For example, Kishore et al (2014) showed how BCI could be used to embody people in a remote robot through which they could gesture and maintain a conversation with the people there. 96,97 The "Embodiment Station" reported by Leonardis et al (2014) was inspired by the setup in Surrogates. The Embodiment Station is a large chair that is a mobile platform that can induce force feedback (see text footnote 97 from minute 2:50).…”
Section: Interacting By Thoughtmentioning
confidence: 99%
“…Third, designing MR with more sensory effects enabling the customer to move, listen, crouch, move head, and so on, is advised. This creates not only better immersion [2,3], but it also makes the customer to talk more openly during and after the experience. This suggests a new outcome for the customer experience co-creation [11,12,13,27].…”
Section: Summary and Discussionmentioning
confidence: 99%
“…During a MR experience, various effects, such as sight, movability, interaction and sounds are observed as user's emotions and responses [16,17]. Similar framework is used to study the feeling of embodiment [2,3] but these studies focus merely on a 'user', not on a 'customer' in a business context.…”
Section: Proposition 1: the Design Of Experience-centric Services Invmentioning
confidence: 99%
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