Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments 2016
DOI: 10.1145/2910674.2935833
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Multimodal Analysis of Serious Games for Cognitive and Physiological Assessment

Abstract: Serious games usually refer to virtual games used for training, simulation, or education and can engage users in cognitive and physical tasks. The design of serious games may offer insights on users' cognitive and physical behaviors while they try to accomplish structured tasks. In this study, we concentrate on the design principles of serious games that can be used for assessment, which we employed for our own design. To test our prototype, we conducted an experiment with control participants. Results from su… Show more

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Cited by 4 publications
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“…Outro ponto importanteé a justificativa que suscitou nos autores a criação dos jogos. A falta de motivação dos pacientes (os exercícios são repetitivos e tediosos) aparece como primeiro fator em 68, 8% dos artigos encontrados [Chebaa et al 2016, Eisapour et al 2020, Dhawan et al 2019. Outros fatores ainda considerados são o alto custo dos tratamentos disponíveis (15%) ou ainda outros fatores (26, 8%), como as dificuldades de acesso [Afyouni et al 2019, Cuthbert et al 2019.…”
Section: Final Articles Per Year (After Study Selection and Quality Assessment)unclassified
“…Outro ponto importanteé a justificativa que suscitou nos autores a criação dos jogos. A falta de motivação dos pacientes (os exercícios são repetitivos e tediosos) aparece como primeiro fator em 68, 8% dos artigos encontrados [Chebaa et al 2016, Eisapour et al 2020, Dhawan et al 2019. Outros fatores ainda considerados são o alto custo dos tratamentos disponíveis (15%) ou ainda outros fatores (26, 8%), como as dificuldades de acesso [Afyouni et al 2019, Cuthbert et al 2019.…”
Section: Final Articles Per Year (After Study Selection and Quality Assessment)unclassified