Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia 2009
DOI: 10.1145/1821748.1821824
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Multimedia learning object to build cognitive understanding in learning introductory programming

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Cited by 12 publications
(4 citation statements)
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“…Indeed, programming learning environments address the learning needs of students (Matthews et al, 2009) and try to make the coding tasks more usable (Truong et al, 2003), make tutor feedback more effective and easily providable (Bancroft and Roe, 2006), and even allow students to spot coding errors easily (Nagashima et al, 2018). Moreover, such environments apply different means to engage users.…”
Section: Introductionmentioning
confidence: 99%
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“…Indeed, programming learning environments address the learning needs of students (Matthews et al, 2009) and try to make the coding tasks more usable (Truong et al, 2003), make tutor feedback more effective and easily providable (Bancroft and Roe, 2006), and even allow students to spot coding errors easily (Nagashima et al, 2018). Moreover, such environments apply different means to engage users.…”
Section: Introductionmentioning
confidence: 99%
“…For example, some use games and/or gamification to teach students (Shanahan, 2009) while others use visual tools (Broll et al, 2017). There are also studies focusing on student feedback (e.g., Matthews et al, 2009) and in general students prefer hands-on experiences when learning programming (Paul et al, 2006).…”
Section: Introductionmentioning
confidence: 99%
“…Most of the previous scientific literature has found that there are many reasons for the unwillingness of students in programming courses; they find that the content is incomprehensible and that traditional teaching methods rely heavily on theoretical lectures and focus on imparting declarative knowledge. At the same time, the large quantity of information, the lack of appropriate support (Elgamal, Abas, & Baladoh, 2013;Esteves et al, 2011;Gomes et al, 2008;Malik, 2008;Radoševic, Orehovacki, & Lovrencic, 2009), and the growing awareness of the causes of these challenges are the most Journal of Research in Curriculum, Instruction and Educational Technology important trends in ongoing and future research (Henderson, 2007;Jeffrey & Tricia, 2011;Matthews, 2014;Siti, 2012). Žufic & Jurcan (2015) found many tools that can be very useful, especially for students who need support, to help them to learn programming, but such tools and methods are not effective with most learners because they depend on the willingness and ability of the learner to conduct appropriate research on proposed solutions to problems.…”
Section: Research Problemmentioning
confidence: 99%
“…A micro-learning object expresses the instructional content objectives, and an educational object consists of three Journal of Research in Curriculum, Instruction and Educational Technology interconnected parts that are designed to achieve a particular instructional objective, as identified by Matthews (2014). These interconnected parts are as follows:…”
Section: The Elements Of Micro-learning Objects (Video)mentioning
confidence: 99%