2015 IEEE 12th International Conference on Networking, Sensing and Control 2015
DOI: 10.1109/icnsc.2015.7116061
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Multi-robot path planning based on improved D* Lite Algorithm

Abstract: This paper proposes an improved multi-robot path planning algorithm for finding the path via interacting with multiple robots. The task is to find the path with a minimum amount of computation time by using fast re-planning algorithm. To solve multi-robot path planning problem which cannot be executed in real-time, we regard other robots, exclusive the origin robot, as obstacles. Therefore, the robot uploads location information to the MySQL server to plan a safe distance between robots.

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Cited by 19 publications
(12 citation statements)
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“…The A * algorithm is the most efficient direct search solution for the shortest paths in a static road network and is a common heuristic for many other problems. The algorithm can be further understood by the formula f(n) = g(n)+h(n), where the left side of equation f(n) represents the cost estimate of the object from the initial state through state n to the target state, the right side of equation g(n) is the actual cost from the initial state to state n in the state space, and h(n) is the estimated cost of the best path from state n to the target state [72]. Choosing the evaluation function f(n) in the A * algorithm is extremely important, and the choice of the evaluation function is related to the planning of the shortest and best path of the AUV [68].…”
Section: ) Dijkstra's Algorithmmentioning
confidence: 99%
See 1 more Smart Citation
“…The A * algorithm is the most efficient direct search solution for the shortest paths in a static road network and is a common heuristic for many other problems. The algorithm can be further understood by the formula f(n) = g(n)+h(n), where the left side of equation f(n) represents the cost estimate of the object from the initial state through state n to the target state, the right side of equation g(n) is the actual cost from the initial state to state n in the state space, and h(n) is the estimated cost of the best path from state n to the target state [72]. Choosing the evaluation function f(n) in the A * algorithm is extremely important, and the choice of the evaluation function is related to the planning of the shortest and best path of the AUV [68].…”
Section: ) Dijkstra's Algorithmmentioning
confidence: 99%
“…The D * Lite algorithm is based on the Dijkstra algorithm and is oriented to the algorithm of the optimal path search problem, with the starting point changing with time and a fixed target point [72]. This algorithm is simpler than the Dijkstra algorithm, and its planning; therefore, its suitability for an underwater dynamic path search is proven in [76] and [77].…”
Section: ) D * Lite Algorithmmentioning
confidence: 99%
“…Once a map is constructed, there are multiple ways to plan routes within that map. Some methods for planning include A* [44, 45], D* [46–48], probabilistic roadmap (PRM) [49, 50], and rapidly‐exploring random tree (RRT) [51]. While the A* and D* algorithms find the lowest‐cost path, they have high computational requirements which may hinder path‐planning performance.…”
Section: Gps‐denied Navigation and Localisationmentioning
confidence: 99%
“…Several robots have used the D* algorithm in combination with the Morphin local planner (which version provides local navigational autonomy for the NASA Mars Exploration Rovers [22]) to drive autonomously on rough terrain over long distances [23][24][25]. The D* algorithm is also successfully used as a planner for multi-robot systems [26], as well as D* Lite [27,28].…”
Section: Related Workmentioning
confidence: 99%