17th International Conference on Artificial Reality and Telexistence (ICAT 2007) 2007
DOI: 10.1109/icat.2007.34
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Multi-Player Virtual Ping-Pong Game

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Cited by 11 publications
(4 citation statements)
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“…Therefore, many researchers have begun to develop knob interfaces with haptic functions. Initially, AC/DC motors and/or mechanical brake modules were used in haptic knobs [1][2][3][4][5][6]. Badescu et al developed a haptic knob based on a DC motor and brake for vehicle instrument control [1].…”
Section: Introductionmentioning
confidence: 99%
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“…Therefore, many researchers have begun to develop knob interfaces with haptic functions. Initially, AC/DC motors and/or mechanical brake modules were used in haptic knobs [1][2][3][4][5][6]. Badescu et al developed a haptic knob based on a DC motor and brake for vehicle instrument control [1].…”
Section: Introductionmentioning
confidence: 99%
“…Badescu et al developed a haptic knob based on a DC motor and brake for vehicle instrument control [1]. Kim et al reported a haptic dial system and its remote controller application for intuitive interaction with a target device [2,3]. Chapuis et al proposed a haptic knob based on a hybrid ultrasonic motor and powder brake with a fast response [4].…”
Section: Introductionmentioning
confidence: 99%
“…The rapid growth of computer networks over the past decade has provided the impetus for adding the sense of touch to applications, such as cooperative industrial design (Glencross et al, 2007), surgical teletraining (Mitra & Niemeyer, 2007), telerehabilitation (Sugarman, Dayan, Weisel-Eichler, & Tiran, 2006), and multi-user on-line computer games (Kim, Han, Kim, Kim, & Song, 2007). In these applications, multiple distant users must interact with other users and/or with the shared virtual environment simultaneously.…”
Section: Introductionmentioning
confidence: 99%
“…For ping-pong paddle tracking, researchers have applied optical tracking in virtual-reality games (Kim et al, 2007;Rusdorf et al, 2007) and have acquired smooth motion trajectories using commercial motion capture devices, e.g., Vicon. However, such devices are prohibitively expensive and have some limitations during implementation.…”
Section: Introductionmentioning
confidence: 99%