2014 IEEE/ACM 18th International Symposium on Distributed Simulation and Real Time Applications 2014
DOI: 10.1109/ds-rt.2014.24
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Multi-player Educational Video Game over Cloud to Stimulate Logical Reasoning of Children

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Cited by 10 publications
(5 citation statements)
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“…Unity offers modules capable of publishing applications to many platforms, as well as webbased applications using the Unity plugins [32][33] [34]. As we illustrated in Fig.…”
Section: E Object-oriented Hypermedia Design Methods (Oohdm)mentioning
confidence: 99%
“…Unity offers modules capable of publishing applications to many platforms, as well as webbased applications using the Unity plugins [32][33] [34]. As we illustrated in Fig.…”
Section: E Object-oriented Hypermedia Design Methods (Oohdm)mentioning
confidence: 99%
“…Moreover, very few applications allow the exportation of data to track gaming results for measuring children´s behavioral use and game playability. The possibility of measuring the academic sense of the use of videogames as serious games has the potential to provide useful information to demonstrate how educational digital games can stimulate the cognitive development of children [5]. On the other hand, academic experts in Learning Analytics (LA) explain the existence of applications that allow building dashboards from data or traces left by a user on the network [6].…”
Section: Introductionmentioning
confidence: 99%
“…The overlap between large distributed simulations and real‐time applications has been always present, and it is increasing fast recently because of the circumstances raised from the current new trends, such as Cloud computing , intelligent transportation systems , green computing , and virtual environments . As the overlap increases, new challenges appear, mostly for enabling applications, like serious gaming , virtual and augmented reality, and collaborative virtual environments , to execute seamlessly on distributed resources .…”
mentioning
confidence: 99%
“…As the overlap increases, new challenges appear, mostly for enabling applications, like serious gaming [10], virtual and augmented reality, and collaborative virtual environments [11], to execute seamlessly on distributed resources [12][13][14].This special issue intends to collect the state-of-the-art research works that include a set of concepts on high performance computing; design, modeling, and validation of distributed real-time systems; and multi-agent control and simulation systems. This issue also presents as objective to enable access to future trends and directions in the scope of simulations and real-time systems, covering cloud-based simulations, simulation in GPUs, and implementation of distributed virtual environment applications.…”
mentioning
confidence: 99%
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