2015
DOI: 10.1111/cgf.12749
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Multi-layer Lattice Model for Real-Time Dynamic Character Deformation

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Cited by 15 publications
(8 citation statements)
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References 32 publications
(48 reference statements)
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“…In this summary, we only included research where the organs tissue appearance was addressed. For some tissues, particularly muscles, there is an extensive body of research that addresses their physical behaviour, mostly for computer animation purposes [ISYM15, KPL*16]. Since our focus is on the appearance modelling, these approaches were not included.…”
Section: Human Tissues and Their Modelingmentioning
confidence: 99%
“…In this summary, we only included research where the organs tissue appearance was addressed. For some tissues, particularly muscles, there is an extensive body of research that addresses their physical behaviour, mostly for computer animation purposes [ISYM15, KPL*16]. Since our focus is on the appearance modelling, these approaches were not included.…”
Section: Human Tissues and Their Modelingmentioning
confidence: 99%
“…Lee et al [1995] used a mass spring lattice with three layers for facial animation. Recently, multi-layer systems have been proposed to represent the physical properties of each anatomic layer, such as muscle, fat, and skin [Deul and Bender 2013;Iwamoto et al 2015]. The purpose of these multi-layer approaches is to enhance the simulation quality by modeling the human anatomy at a higher resolution whereas our work has a largely opposite goal to simplify the simulation by using the predictive power of statistical methods.…”
Section: Related Workmentioning
confidence: 99%
“…To solve the problems, we proposed to synthesize training data using high-quality human models with captured 3D motion data. We employ primary deformation [26] to drive the movement of the models, and motion retargeting [27] to adjust the movement based on the body sizes of the models. We further propose a new 3D feature set called the 3D dense trajectories including 3D trajectories, 3DHOF and 3DMBH.…”
Section: Introductionmentioning
confidence: 99%
“…This paper is based on our previous work presented in [28], but it substantially extends the work in four aspects, which are: (1) We replace the cylinder-based 3D model with several more realistic 3D human models. The motion is retargeted according to the bone dimensions [27] and skinned to the realistic models [26]. (2) We propose the 3D dense trajectories including 3D trajectories, 3DHOF and 3DMBH to better describe the motion in 3D videos.…”
Section: Introductionmentioning
confidence: 99%