2020
DOI: 10.1016/j.patcog.2020.107260
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Multi-camera multi-player tracking with deep player identification in sports video

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Cited by 76 publications
(30 citation statements)
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“…SG systems in sports applications are diverse, performing data engineering ( Johnson et al, 2021 ) and data labeling ( Cronin et al, 2019 ), evaluating the role of the shoe structure on running biomechanics ( Onodera et al, 2017 ), monitoring fatigue to prevent injury ( Russell et al, 2021 ), ( Zhang J. et al, 2014 ), counting steps ( Kang et al, 2018 ), assessing physical autonomy and functional ability ( Khan et al, 2015 ), articulating real-time control of an electrical muscle stimulation (EMS) device for sports training ( Hassan et al, 2017 ), predicting and preventing injury ( Taborri et al, 2021 ), achieving multi-player tracking, identification, and re-identification ( Zhang R. et al, 2020 ), classifying and counting different sports activities ( Sundholm et al, 2014 ), and recognizing and analyzing sports behavior ( Guo and Wang, 2021 ).…”
Section: Health and Wellnessmentioning
confidence: 99%
See 1 more Smart Citation
“…SG systems in sports applications are diverse, performing data engineering ( Johnson et al, 2021 ) and data labeling ( Cronin et al, 2019 ), evaluating the role of the shoe structure on running biomechanics ( Onodera et al, 2017 ), monitoring fatigue to prevent injury ( Russell et al, 2021 ), ( Zhang J. et al, 2014 ), counting steps ( Kang et al, 2018 ), assessing physical autonomy and functional ability ( Khan et al, 2015 ), articulating real-time control of an electrical muscle stimulation (EMS) device for sports training ( Hassan et al, 2017 ), predicting and preventing injury ( Taborri et al, 2021 ), achieving multi-player tracking, identification, and re-identification ( Zhang R. et al, 2020 ), classifying and counting different sports activities ( Sundholm et al, 2014 ), and recognizing and analyzing sports behavior ( Guo and Wang, 2021 ).…”
Section: Health and Wellnessmentioning
confidence: 99%
“…The individuality of the gait pattern persists over time ( Horst et al, 2017 ) and many pathologies. The main applications of gait recognition are person identification, person re-identification, person authentication, gender recognition, age estimation ( Dindorf et al, 2020a ), occupancy sensing ( Yang et al, 2018 ), crowd density estimation ( Zhou et al, 2018 ), crowd monitoring and anomaly detection for video surveillance applications ( Sun et al, 2017 ), and multi-player tracking and identification ( Zhang R. et al, 2020 ). We will look into the first four categories in more detail in sections 6.1 through 6.4.…”
Section: Gait Based Biometricsmentioning
confidence: 99%
“…In Reference [44], a robust multi-camera multi-player tracking framework is presented. In this system, the player identity, which is commonly ignored in existing methods, is specifically considered, using a deep player identification model for players' identification, 2D localization and segmentation based on a Cascade Mask R-CNN model.…”
Section: Related Workmentioning
confidence: 99%
“…In this connection, some of the proposed solutions include an automatic target detector in infrared imagery [15], a multi-remote-sensor approach, such as a deeplearning-based burned area mapping using the synergy of the satellite data and images of Sentinels 1 and 2 [16]. Moreover, there is a new method that could be potentially adopted, i.e., the use of multi-camera multi-player tracking with deep player identification [17]; however, the cost-effectiveness in a distributed energy grid context should be assessed.…”
Section: Observability Of the Gridmentioning
confidence: 99%