2021
DOI: 10.1111/iere.12546
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Multi‐agent Persuasion: Leveraging Strategic Uncertainty

Abstract: A principal wishes to persuade multiple agents to take a particular action profile. Each agent cares about both a payoff‐relevant state and other agents' actions. The principal discloses information about the state to control the agents' behavior by using their strategic uncertainty. We show that for any nondegenerate prior, the principal can persuade the agents to take an action profile as a unique rationalizable outcome if that action profile satisfies a generalization of risk dominance. Moreover, this resul… Show more

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Cited by 11 publications
(5 citation statements)
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“…However, this would not work as desired in general, since the averaged condition of sequential obedience may well be too coarse to control the incentives there. In Supplemental Appendix B.2.2, we report a special case which in effect reduces to a binary‐action case, but still covers the result of Hoshino (2022). We have to leave for future research identifying a broader class of games in which our current approach works (with minimal modifications), or developing a new idea in constructing information structures, possibly along with a more refined sequential obedience‐like condition 29…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…However, this would not work as desired in general, since the averaged condition of sequential obedience may well be too coarse to control the incentives there. In Supplemental Appendix B.2.2, we report a special case which in effect reduces to a binary‐action case, but still covers the result of Hoshino (2022). We have to leave for future research identifying a broader class of games in which our current approach works (with minimal modifications), or developing a new idea in constructing information structures, possibly along with a more refined sequential obedience‐like condition 29…”
Section: Discussionmentioning
confidence: 99%
“…The trading game had binary actions but was not supermodular, and the methods were different from this paper. Bergemann and Morris (2019, Section 7.1) and Hoshino (2022) illustrated the implications of the higher order beliefs literature for information design.…”
mentioning
confidence: 99%
“…Multi-receiver extension of this two-player game, often referred to as information design, has also received wide interest [4]. Even though multi-receiver settings with inter-dependent actions are receiving some attention now [11], these settings are less well understood because of the complexities associated with them. Our work gives insights on information design in such settings.…”
Section: Related Workmentioning
confidence: 99%
“…Equating µ 2 = 1 to the explicitly written out posterior probability correspond to the case p l = 1. This is the downplaying policy, as defined in (11). Following (22), e * (µ) is concave for µ ∈ [0, µ d ), if R(b; µ) > 0 ∀µ < µ d and convex for µ ∈ (µ d , 1] if R(b; µ) < 0 ∀µ > µ d .…”
Section: A3 Proof Of Theoremmentioning
confidence: 99%
“… See also Bergemann and Morris (, Section 7) and Hoshino () for discussions on the relationship between robustness and information design with adversarial equilibrium selection. …”
mentioning
confidence: 99%