2017
DOI: 10.1109/tvcg.2017.2657178
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MR360: Mixed Reality Rendering for 360° Panoramic Videos

Abstract: This paper presents a novel immersive system called MR360 that provides interactive mixed reality (MR) experiences using a conventional low dynamic range (LDR) 360° panoramic video (360-video) shown in head mounted displays (HMDs). MR360 seamlessly composites 3D virtual objects into a live 360-video using the input panoramic video as the lighting source to illuminate the virtual objects. Image based lighting (IBL) is perceptually optimized to provide fast and believable results using the LDR 360-video as the l… Show more

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Cited by 99 publications
(79 citation statements)
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“…Furthermore, we will extend our system to include more visual effects, such as shadow rendering based on point-light detection [20] and camera effects as proposed by Murray and Klein [18] [12]. These features will supplement our work, building a toolbox for photo-realistic MR applications.…”
Section: Discussionmentioning
confidence: 94%
“…Furthermore, we will extend our system to include more visual effects, such as shadow rendering based on point-light detection [20] and camera effects as proposed by Murray and Klein [18] [12]. These features will supplement our work, building a toolbox for photo-realistic MR applications.…”
Section: Discussionmentioning
confidence: 94%
“…This was achieved by re-using 3D datasets with both synthetic and real-world scanned indoors scenes and synthesizing a 360 o dataset via rendering. 360 o depth information can be useful for a variety of tasks, like in adding automation in the composition of 3D elements within spherical content [72].…”
Section: Discussionmentioning
confidence: 99%
“…The proposed method is suitable for use in a wide range of applications, including image‐based measurements of reflectance [GGG*16]; in rendering, to provide accurate input data for spectral pre‐filtering and spectral upsampling of input textures; additional applications include characterization of HDR imaging [KK08], to provide more accurate illumination estimation [Deb98, LYL*16], and in augmented and mixed reality applications [RPAC17]. Industrial applications include the use as an analysis tool to compare the raw performance of commercial cameras [MPVC03]; in colorimetry, to perform colour characterization of displays and projectors, and, in general, the absolute measurement of non‐homogeneous samples, given the possibility of simultaneously measuring the whole visual field.…”
Section: Discussionmentioning
confidence: 99%