2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH) 2017
DOI: 10.1109/segah.2017.7939260
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MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games

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Cited by 27 publications
(11 citation statements)
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“…By incorporating the player's performance into the action selection [12] or the reward function [13], RL can be used to train AI opponents that play on the same level as the player. Instead of training non-player characters, other approaches use RL to fine-tune specific in-game parameters such as speed and size of objects that directly influence the difficulty of the player's task [14].…”
Section: Related Workmentioning
confidence: 99%
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“…By incorporating the player's performance into the action selection [12] or the reward function [13], RL can be used to train AI opponents that play on the same level as the player. Instead of training non-player characters, other approaches use RL to fine-tune specific in-game parameters such as speed and size of objects that directly influence the difficulty of the player's task [14].…”
Section: Related Workmentioning
confidence: 99%
“…Besides increasing physical activity, rehabilitation is one of the main applications for exergames [2]. Many rehabilitation exergames focus on post-stroke rehabilitation [14], [21]- [24]. Here, regular exercise can help to improve mobility in affected body parts.…”
Section: Related Workmentioning
confidence: 99%
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“…When the difficulty is right, some of the games end quickly and some last long. Xue et al [10] optimize the expected number of rounds in the game, while Sekhavat [11] employs a similar approach, by optimizing the difference between the number of losses and the number of wins of a player in multiple periods. Hamlet system embedded in the Half-Life game engine [12], [13] assumes that the player should move between states according to the flow model.…”
Section: Related Workmentioning
confidence: 99%
“…Sekhavat [35] suggested a personalized DDA method for a rehab game that manages difficulty settings automatically, based on a real-time patient's skills. Concepts of reinforcement learning were used as a DDA technique.…”
Section: Reinforcement Learningmentioning
confidence: 99%