Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems 2017
DOI: 10.1145/3025453.3025863
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Mouse, Tactile, and Tangible Input for 3D Manipulation

Abstract: We evaluate the performance and usability of mouse-based, touchbased, and tangible interaction for manipulating objects in a 3D virtual environment. This comparison is a step toward a better understanding of the limitations and benefits of these existing interaction techniques, with the ultimate goal of facilitating the integration of different 3D data exploration environments into a single interaction continuum. For this purpose we analyze participants' performance in 3D manipulation using a docking task. We … Show more

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Cited by 91 publications
(86 citation statements)
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References 71 publications
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“…From the respective challenges and benefits of both input modalities and results from a previous study [5], it appears that the touch and tangible modalities are complementary paradigms and can be combined. Past work that combines tactile and tangible input in a single system is largely found in tangible additions to tabletop displays where props are tracked using fiducial markers.…”
Section: Combinations Of Tactile and Tangible Interactionmentioning
confidence: 99%
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“…From the respective challenges and benefits of both input modalities and results from a previous study [5], it appears that the touch and tangible modalities are complementary paradigms and can be combined. Past work that combines tactile and tangible input in a single system is largely found in tangible additions to tabletop displays where props are tracked using fiducial markers.…”
Section: Combinations Of Tactile and Tangible Interactionmentioning
confidence: 99%
“…In particular, finger fatigue [5], fat finger, and a higher sensitivity to noise in the input data [5,73] are issues that one has to account for when selecting or designing a tactile interaction technique. It is also worth noticing that, although pinching is used and perceived as a natural gesture for zooming, the gesture cannot at the same time provide z-translations [22,23].…”
Section: Tactile Input and Its Use For 3d Data Explorationmentioning
confidence: 99%
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“…To arrive at such a continuum, we have to continue the work on better understanding the suitability of different input paradigms for different data exploration tasks to be able to use tactile, tangible, haptic, traditional, or other sensing as it works best (e. g., [9,48,49]). The future continuum can then also include data exploration environments that effectively integrate tactile, surface-based interaction with other visual or interaction paradigms such as stereoscopic views (e. g., [15,16,21,22,60]) or tangible input (e. g., [71,74]).…”
Section: Conclusion and Open Research Challengesmentioning
confidence: 99%