2012
DOI: 10.4018/jmbl.2012040103
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Motivations for Play in the UFractions Mobile Game in Three Countries

Abstract: UFractions (Ubiquitous fractions) is a storytelling mobile game that utilizes fraction rods in solving real life related math problems. The prototype of UFractions was tested during the period March 2009 to May 2011 in South Africa, Finland, and Mozambique amongst 279 players, ranging in age from 10 to 32, the majority being grade eight students. A multi-method approach, comprising of both qualitative and quantitative data collection strategies, was employed to develop a trans-cultural taxonomy for play motiva… Show more

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Cited by 13 publications
(8 citation statements)
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“…A taxonomy for play motivations in the UFractions game was developed through a quantitative data analysis of the dataset collected through the questionnaires: altruism, challenge, curiosity, fantasy, relations and technology. The qualitative data analysis showed evidence of all six motivations and revealed an additional seventh play motivation for educational mobile games, namely cognitive restlessness [30].…”
Section: Motivation Evaluationmentioning
confidence: 99%
See 1 more Smart Citation
“…A taxonomy for play motivations in the UFractions game was developed through a quantitative data analysis of the dataset collected through the questionnaires: altruism, challenge, curiosity, fantasy, relations and technology. The qualitative data analysis showed evidence of all six motivations and revealed an additional seventh play motivation for educational mobile games, namely cognitive restlessness [30].…”
Section: Motivation Evaluationmentioning
confidence: 99%
“…Cognitive restlessness is about the desire to gain knowledge, to process information and to acquire knowledge using different methods. Games embody the process of cognitive disequilibrium, a concept defined by Piaget while he examined children and their learning [30]. People experience cognitive disequilibrium when there is a discrepancy between something new and what they already know or believe.…”
Section: Motivation Evaluationmentioning
confidence: 99%
“…Afterwards, the researchers interviewed three to five volunteer partici� pants from each evaluation group, as well as their teacher. The researchers analysed the gameplay experiences of all three testing contexts (Laine & Nygren, 2014;Laine, et al, 2011) and developed a taxonomy of play motivations for the UFractions mobile game which included altruism, challenge, cognitive restlessness, curiosity, fantasy, relations, and technology (Nygren, Sutinen, Blignaut, Laine, & Els, 2012). Addition� ally, the researchers analysed the connections between motivators and disturbance factors.…”
Section: Stagementioning
confidence: 99%
“…According to the PISA report in 2016 [1], the results of mathematics performance in Finland were among the highest in 2003 and 2006, but they have decreased since. This trend, and the challenges in math education in general, could be mitigated by the use of games, as they have shown to possess a potential for learning math [2], [3]. Moreover, the combination of music and math can facilitate learning of the latter [4], [5], [6].…”
Section: Introductionmentioning
confidence: 99%
“…Another aspect of this study is using games in math class. Well-designed video games play a major role in mathematics [2], and learning math with games may increase students' learning and motivation [3]. Finally, Devlin proposes that educational math games should link to music, thinking of the game as an instrument to "play" mathematics [13].…”
Section: Introductionmentioning
confidence: 99%