2021
DOI: 10.3991/ijet.v16i10.20417
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Motivational Elements in Computer Games for Learning Mathematics

Abstract: One of the main drawbacks of delivering new teaching lessons in e-learning systems is the lack of motivation for using those systems. This paper analyses which elements of computer games for learning mathematics have a beneficial effect on intrinsic motivation and give students continuous feedback in order to improve the learning process. While the control group has access to the basic version of the educational computer game, the experimental group uses the version enriched with additional motivational elemen… Show more

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Cited by 8 publications
(36 citation statements)
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“…Six United States articles (Hulse et al, 2019 ; Ke, 2019 ; Moon and Ke, 2020 ; Ramani et al, 2020 ; Scalise et al, 2020 ; Thai et al, 2022 ), two articles from Spain (Jiménez et al, 2020 ; Zabala-Vargas et al, 2021 ), two articles from Greece (Altanis et al, 2018 ; Malliakas et al, 2021 ), two articles from South Africa (Delport, 2019 ; van Putten et al, 2020 ), and two articles from Taiwan (Yeh et al, 2019 ; Liu et al, 2021 ) were included. There was one article each from Australia (Vanbecelaere et al, 2020 ), China (Deng et al, 2020 ), Croatia (Juric et al, 2021 ), Finland (Kärki et al, 2021 ), Germany (Kiili et al, 2018 ), Hong Kong (Ting et al, 2019 ), Indonesia (Suryani et al, 2019 ), Ireland (Rocha and Dondio, 2021 ), Jordan (Al Khateeb, 2019 ; Baek and and Touati, 2020 ), Morocco (Tazouti et al, 2019 ), Portugal (Barros et al, 2020 ), Sweden (Alkhede and Holmqvist, 2021 ), and Turkey (Ilhan, 2021 ). Figure 2 shows the list of selected articles based on country.…”
Section: Resultsmentioning
confidence: 99%
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“…Six United States articles (Hulse et al, 2019 ; Ke, 2019 ; Moon and Ke, 2020 ; Ramani et al, 2020 ; Scalise et al, 2020 ; Thai et al, 2022 ), two articles from Spain (Jiménez et al, 2020 ; Zabala-Vargas et al, 2021 ), two articles from Greece (Altanis et al, 2018 ; Malliakas et al, 2021 ), two articles from South Africa (Delport, 2019 ; van Putten et al, 2020 ), and two articles from Taiwan (Yeh et al, 2019 ; Liu et al, 2021 ) were included. There was one article each from Australia (Vanbecelaere et al, 2020 ), China (Deng et al, 2020 ), Croatia (Juric et al, 2021 ), Finland (Kärki et al, 2021 ), Germany (Kiili et al, 2018 ), Hong Kong (Ting et al, 2019 ), Indonesia (Suryani et al, 2019 ), Ireland (Rocha and Dondio, 2021 ), Jordan (Al Khateeb, 2019 ; Baek and and Touati, 2020 ), Morocco (Tazouti et al, 2019 ), Portugal (Barros et al, 2020 ), Sweden (Alkhede and Holmqvist, 2021 ), and Turkey (Ilhan, 2021 ). Figure 2 shows the list of selected articles based on country.…”
Section: Resultsmentioning
confidence: 99%
“…Web of Science (WOS) https://www.webofscience.com/wos/ woscc/basic-search TS = (("game" OR "game-based") AND ("mathematics" OR "math") AND ("affective * " OR "domain * " OR "influence * ")) Ting Baek and and Touati, 2020;Barros et al, 2020;Jiménez et al, 2020;Ramani et al, 2020;Scalise et al, 2020;Vanbecelaere et al, 2020;Ilhan, 2021;Juric et al, 2021;Kärki et al, 2021;Liu et al, 2021;Malliakas et al, 2021;Zabala-Vargas et al, 2021;Thai et al, 2022). Six studies (21%) employed a mixed methods approach (Altanis et al, 2018;Ke, 2019;Yeh et al, 2019;Moon and Ke, 2020;Juric et al, 2021;Rocha and Dondio, 2021). Only two studies (7%) used a qualitative approach (Deng et al, 2020;Alkhede and Holmqvist, 2021).…”
Section: Database Website Search Abstractmentioning
confidence: 99%
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“…Then, depending on how users are reluctant to video games, learning can be affected [12]. Also, it can be assumed that engagement and efficiency in learning through digital learning games depend on the game design [22]. However, according to Egenfeldt-Nielsen et al learning outcome from the educational use of digital learning games are positive and promising.…”
Section: Edutainment: Play and Learnmentioning
confidence: 99%
“…Concerning the design of those games, according to Juric et al [22], there are four mandatory features to implement when designing a game:…”
Section: Edutainment: Play and Learnmentioning
confidence: 99%