2023
DOI: 10.1080/10494820.2023.2179638
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Game-based features in intelligent game-based learning environments: a systematic literature review

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Cited by 9 publications
(4 citation statements)
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References 43 publications
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“…Integrating schema into games enhances knowledge acquisition, retention, cognitive load, and motivation (Ye et al, 2022). Game-based features in intelligent learning environments boost engagement, motivation, attention, enjoyment, and learning achievements (Sun et al, 2023). Lowering game difficulty increases positive emotions, learning motivation, and has consistent effects across different goal orientations, with no significant impact on performance (Cao et al, 2022).…”
Section: Differentiating Gamification From Serious Games: a Focus On ...mentioning
confidence: 99%
“…Integrating schema into games enhances knowledge acquisition, retention, cognitive load, and motivation (Ye et al, 2022). Game-based features in intelligent learning environments boost engagement, motivation, attention, enjoyment, and learning achievements (Sun et al, 2023). Lowering game difficulty increases positive emotions, learning motivation, and has consistent effects across different goal orientations, with no significant impact on performance (Cao et al, 2022).…”
Section: Differentiating Gamification From Serious Games: a Focus On ...mentioning
confidence: 99%
“…Research has shown that game-based learning environments may prove effective in increasing learner motivation and engagement, hence reducing student dropout and increasing student persistence (Sümer & Aydın, 2018;Sun et al, 2023;Zhang & Yu, 2022). However, in online game-based learning environments, persistence in progressing in the game may come at the expense of investing in each of the game's levels, and vice versa.…”
Section: Persistencementioning
confidence: 99%
“…All different sectors and levels of education have been irreversibly shaped by experiential, online and simulation learning activities, thus reducing the didactic learning part and expanding the cognitive one (Brailas, Avani, et al, 2017;Maamari & El-Nakla, 2023). Game Based Learning (GBL) pertains to the use of electronic games in education, in order to boost and enhance the teaching and learning experience (Sun et al, 2023). Learning analytics suggest that the whole curriculum of the school systems should be redesigned around games (Kim et al, 2022).…”
Section: The Developmental Impact Of Gaming For Childrenmentioning
confidence: 99%
“…While GBL accounts for a small component of the entire learning and teaching process, gamification concerns the transformation of teaching in such a way that any directions provided to students come mainly through a game (Sun et al, 2023). According to Avdiu et al (2022), gamification in education is an effective tool towards the creation of inclusive classrooms.…”
Section: The Developmental Impact Of Gaming For Childrenmentioning
confidence: 99%