“…The emergence of, and need for, empirical studies which examine different game mechanics and their effects within courses is noted by Aguilar, Holman, and Fishman (2015). Higher Education has lagged behind school-based implementations of GBL, due to the barriers to adoption particular to this context (Moylan, Burgess, Figley, & Bernstein, 2015;Whitton & Moseley, 2012) and the difficulties of evaluating high-level cognitive outcomes (Whitton, 2012) resulting in little research addressing high-level, functional learning outcomes and less still specific to a postgraduate context. This paper analyses the development and evaluation of How to Fail Your Research Degree, an educational game for teaching postgraduate research skills.…”