2017
DOI: 10.1007/978-3-319-56300-8_3
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Motivating and Involving Users Through Gamification: A Proposal

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Cited by 3 publications
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“…Interestingly, our study posts result not in line with KÖ ¶se et al ( 2019), who tested for a negative impact of past experience on intrinsic motivation. On the other hand, we observe that the theoretical model holds true for people performing any type of crowd work as per the guidelines of Micheletti (2016) and Viana and Pinto (2017). One of the prime reasons for such a mixed control effect could be a lesser understanding of the participants' bifurcations and lesser/no discrimination towards the reward attached to each of them.…”
Section: Discussion Of Resultsmentioning
confidence: 78%
“…Interestingly, our study posts result not in line with KÖ ¶se et al ( 2019), who tested for a negative impact of past experience on intrinsic motivation. On the other hand, we observe that the theoretical model holds true for people performing any type of crowd work as per the guidelines of Micheletti (2016) and Viana and Pinto (2017). One of the prime reasons for such a mixed control effect could be a lesser understanding of the participants' bifurcations and lesser/no discrimination towards the reward attached to each of them.…”
Section: Discussion Of Resultsmentioning
confidence: 78%