AIAA Modeling and Simulation Technologies Conference and Exhibit 2006
DOI: 10.2514/6.2006-6254
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Motion Perception Thresholds in Flight Simulation

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Cited by 14 publications
(7 citation statements)
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“…A problem with using perception thresholds is that these vary per person and depend on factors such as workload and task [2]. Furthermore, these thresholds tend to vary per frequency [14] and are affected by motions in different directions. Even though this paper attempts to incorporate perception thresholds in the eigenvector analysis, developing a complete threshold model would be too ambitious as this stage.…”
Section: B Perception Model Extensionmentioning
confidence: 99%
“…A problem with using perception thresholds is that these vary per person and depend on factors such as workload and task [2]. Furthermore, these thresholds tend to vary per frequency [14] and are affected by motions in different directions. Even though this paper attempts to incorporate perception thresholds in the eigenvector analysis, developing a complete threshold model would be too ambitious as this stage.…”
Section: B Perception Model Extensionmentioning
confidence: 99%
“…As explained in Section 1, previous studies reviewed in [13] have shown that measurements of sensory perception taken in passive conditions may not be applicable to active control tasks such as driving [7][8][9][10][11]. Therefore, most of the parameters of the model are found using an identification procedure to fit to experimental results.…”
Section: Model Transfer Functions and Parametersmentioning
confidence: 99%
“…Parameter values for the sensory channels were determined mainly from published experiments performed on each channel in isolation. However, recent studies have shown that sensory thresholds increase significantly during an active control task [7,8] and in the presence of additional sensory stimuli [9][10][11]]. An active control task such as driving requires attention to be shared between the task itself and the perception of concurrent sensory stimuli, in contrast with passive perception tasks where the subject is concentrating solely on one sensory stimulus.…”
Section: Introductionmentioning
confidence: 99%
“…These algorithms make use of motion washout, returning the simulator to a neutral position with accelerations and rotations below human perception threshold, and tilt-coordination, tilting of the simulator cabin to simulate sustained acceleration. Tilt-rate limiting is applied to keep the rotation rate below human perception thresholds, for which values of ∼3 deg/s are often used [38].…”
Section: A Independent Variablesmentioning
confidence: 99%