In previous work, a new model of driver steering control incorporating sensory dynamics was derived and used to explain the performance of drivers in a simulator with full-scale motion feedback. This paper describes further experiments investigating how drivers steer with conflicts between their visual and vestibular measurements, caused by scaling or filtering the physical motion of the simulator relative to the virtual environment. The predictions of several variations of the new driver model are compared with the measurements to understand how drivers perceive sensory conflicts. Drivers are found to adapt well in general, unless the conflict is large, in which case they ignore the physical motion and rely on visual measurements. Drivers make greater use of physical motion which they rate as being more helpful, achieving a better tracking performance. Sensory measurement noise is shown to be signal-dependent, allowing a single set of parameters to be found to fit the results of all the trials. The model fits measured linear steering behavior with an average “variance accounted for (VAF)” of 86%.