2008
DOI: 10.3233/icg-2008-31202
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Monte-Carlo Go With Knowledge-Guided Simulations1

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Cited by 12 publications
(6 citation statements)
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“…We then adjust values for local patterns around the last move and second to last move. Finally we add major values to moves for capturing/escaping blocks with one or two liberties using speedy pseudo ladders [10]. Again, successor moves are ordered by the final move values.…”
Section: Knowledge At Non-root Nodesmentioning
confidence: 99%
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“…We then adjust values for local patterns around the last move and second to last move. Finally we add major values to moves for capturing/escaping blocks with one or two liberties using speedy pseudo ladders [10]. Again, successor moves are ordered by the final move values.…”
Section: Knowledge At Non-root Nodesmentioning
confidence: 99%
“…Only essential domain knowledge items that can be computed in lightning speed are suitable for the play-outs [3,10,17].…”
Section: Domain Knowledge and Move-generators For Play-outsmentioning
confidence: 99%
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“…This succeeding step is called the play-out. In order to improve the quality of the play-outs, the moves are chosen quasi-randomly based on heuristic knowledge [7,15,22]. For SameGame, several simulation strategies exist.…”
Section: Play-out Stepmentioning
confidence: 99%
“…The play-outs are an estimate for the values of the nodes in the MCTS tree. The use of an adequate simulation strategy (instead of playing randomly) has been shown to improve the level of play significantly (Bouzy, 2005;Chen and Zhang, 2008).…”
Section: Play-out Stepmentioning
confidence: 99%