2012
DOI: 10.1016/j.knosys.2011.08.007
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Dynamic randomization and domain knowledge in Monte-Carlo Tree Search for Go knowledge-based systems

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Cited by 11 publications
(13 citation statements)
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“…Dynamic randomization was used in [24]. It can increase the playing strength of a Go Intellect significantly while the simulations are beyond 128K per move.…”
Section: Related Workmentioning
confidence: 99%
“…Dynamic randomization was used in [24]. It can increase the playing strength of a Go Intellect significantly while the simulations are beyond 128K per move.…”
Section: Related Workmentioning
confidence: 99%
“…During the statistical estimation of the values which consists directly of many variable factors, the universal Monte Carlo algorithm is very useful. It is used in the modelling of knowledge and is related to performance evaluation in complex systems under uncertainty [25] for financial analysis [26] or estimates with dynamically changing knowledge [27].…”
Section: Related Workmentioning
confidence: 99%
“…For Connect-k games, the priority of candidate move depends on number of threats by the move. Monte-Carlo Tree Search (MCTS) is a best-first search, which uses stochastic simulations [1,[6][7][8]15,25]. It has advanced the development of computer Go substantially [6,16,40].…”
Section: Multistage Search and Pns Implementationmentioning
confidence: 99%
“…Since Wu [30] developed k-in-a-row or Connect-k games in 2005, Connect (19,19,6,2,1) or Connect6, which is derived from Gomoku, has been a popular research topic [30][31][32]38]. In Connect (m, n, k, p, q), two players alternately place p stones on an m  n board for each move except for that the first player places q stones for the first move.…”
Section: Introductionmentioning
confidence: 99%