2022
DOI: 10.1016/j.jbusres.2022.08.031
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Money, possessions, and ownership in the Metaverse: NFTs, cryptocurrencies, Web3 and Wild Markets

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Cited by 223 publications
(123 citation statements)
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“…Banks could create branded NFTs that are tied to a particular card or line of credit, making it easier for customers to manage their financial transactions. This could include things like setting spending limits on certain purchases, setting reminders for when payments are due, or tracking spending trends over time (Belk, Humayun & Brouard, 2022). Another possibility is using NFTs for mortgages and other types of property loans.…”
Section: How Can Banks Create Nfts? Is It Possible To Create -Credit ...mentioning
confidence: 99%
“…Banks could create branded NFTs that are tied to a particular card or line of credit, making it easier for customers to manage their financial transactions. This could include things like setting spending limits on certain purchases, setting reminders for when payments are due, or tracking spending trends over time (Belk, Humayun & Brouard, 2022). Another possibility is using NFTs for mortgages and other types of property loans.…”
Section: How Can Banks Create Nfts? Is It Possible To Create -Credit ...mentioning
confidence: 99%
“…It is important to recognise that the metaverse is not one specific virtual world, but rather, a network of virtual worlds which users can access parts of via a computer or a VR headset (Park, Kim 2022;Belk 2022;Ball 2021). John Smart et al (2007) presented the concept and the metaverse roadmap in 2007, and proposed that we should think about the metaverse as a 3D-enhanced web or combination of the real world and virtual reality, as there is no single, unified entity known as the metaverse.…”
Section: Metaverse Virtual Worldsmentioning
confidence: 99%
“…While Meta has just launched their own version of the metaverse, Horizon Worlds, many other versions have existed for years already, like The Sandbox, Somnium Space, Second Life or Decentraland. Additionally, games like Roblox and Fortnite can be considered as precursors of the metaverses, as besides gaming, they offer live concerts and other events where thousands of users can simultaneously participate as avatars while immersed in a shared virtual space (Belk et al 2022;Park, Kim 2022;Damar 2021;Suzuki et al 2020). However, all the virtual worlds that currently exist lack one of the defining properties of the metaverseinteroperability, i.e.…”
Section: Metaverse Virtual Worldsmentioning
confidence: 99%
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