2001
DOI: 10.1002/swf.36
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Models for character animation

Abstract: GORDON COLLINS and ADRIAN HILTON present a reviewof methods for the constructionand deformation of charactermodels. They consider both stateof the art research and common practice. In particular they review applications, data capture methods, manual model construction, polygonal, parametricand implicit surface representations, basic geometric deformations, free form deformations, subdivision surfaces, displacement map schemes and physical deformation. Copyright © 2001 John Wiley & Sons, Ltd.

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Cited by 8 publications
(4 citation statements)
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“…There are many algorithms used for character animation; Collins and Hilton [2001] provide a survey. We will describe only two animation methods here: skeletal subspace deformation (SSD) and animation space (AS) [Merry et al 2006].…”
Section: Character Animationmentioning
confidence: 99%
“…There are many algorithms used for character animation; Collins and Hilton [2001] provide a survey. We will describe only two animation methods here: skeletal subspace deformation (SSD) and animation space (AS) [Merry et al 2006].…”
Section: Character Animationmentioning
confidence: 99%
“…Capturing the shape and motion of the human body, a highly articulated object with complex surfaces, calls first of all for an adequate model. The popular layered models [5] consist of two parts: an articulated stick figure, or skeleton, defining posture, and a skin model, defining the body surface. The skeleton is a kinematic chain of limbs (sticks) linked by joints with rotational degrees of freedom subject to anatomical constraints.…”
Section: Related Workmentioning
confidence: 99%
“…For these reasons, we will concentrate only on skeletal animation. The interested reader is referred to Collins and Hilton [2001] for a broader overview of character animation, including a discussion of data acquisition.…”
Section: Background and Related Workmentioning
confidence: 99%