Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2019
DOI: 10.1145/3311350.3347188
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Modeling Individual and Team Behavior through Spatio-temporal Analysis

Abstract: Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we present a new methodology, called Interactive Behavior Analytics (IBA), comprised of two visualization systems, a labeling mechanism, and abstraction algorithms that use Dynamic Time Warping and clustering algorithms. The methodology is packaged in a seamless interface to facili… Show more

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Cited by 37 publications
(31 citation statements)
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“…The results of this quantitative analysis were combined with the results of a qualitative analysis of think aloud data also collected during the play sessions [24]. It is clear that there is a need for more mixed methods approaches to game data analytics [2,31,66], especially for ones that can examine gameplay data at scale, while preserving context. In the next section we will provide a concise background on Interactive Behavior Analytics (IBA) [2] and sequence analysis (SA), and then outline our proposed technique to combine the two to create a scalable, generalizable, context sensitive, data driven gameplay analysis methodology.…”
Section: Mixed Methods Approaches To Gameplay Analysismentioning
confidence: 99%
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“…The results of this quantitative analysis were combined with the results of a qualitative analysis of think aloud data also collected during the play sessions [24]. It is clear that there is a need for more mixed methods approaches to game data analytics [2,31,66], especially for ones that can examine gameplay data at scale, while preserving context. In the next section we will provide a concise background on Interactive Behavior Analytics (IBA) [2] and sequence analysis (SA), and then outline our proposed technique to combine the two to create a scalable, generalizable, context sensitive, data driven gameplay analysis methodology.…”
Section: Mixed Methods Approaches To Gameplay Analysismentioning
confidence: 99%
“…Another collection of work has sought to leverage visualization towards the preservation of spatial context [2,37,[60][61][62][63]. Moura et al proposed a system that allows analysts to interact with telemetry data, specifically different actions, superimposed atop the game map [37].…”
Section: Rnn Approachesmentioning
confidence: 99%
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“…Other work has taken a mixed-methods approach to analysis and modeling, combining data visualization with human insight to create human-in-the-loop systems that can help people understand gameplay [1,18,25]. These mixed-methods techniques are able to overcome many of the shortcomings of pure quantitative techniques, specifically, they better account for context and allow domain experts to glean insight from game data in an interactive and transparent manner [31].…”
Section: An Abundance Of Datamentioning
confidence: 99%
“…In addition to the most popular categories, there are reviewed papers focused on to develop visualization methods to improve the comprehension about game patterns. They could be used by players [38] [39], coaches [40] [41] [42] [43] and spectators [44].…”
Section: Other Techniquesmentioning
confidence: 99%