2021
DOI: 10.31219/osf.io/v3g79
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Using Data to "Git Gud": A Push for a Player-Centric approach tothe Use of Data in Esports

Abstract: The rapid increase in the availability of player data and the advancement of player modeling technologies have resulted in an abundance of data-driven systems for the domain of esports, both within academia and the industry. However, there is a notable lack of research exploring how players use their data to gain expertise in the context of esports. In this position paper we discuss the current state of the field and argue that there is a need for further research into how players use their data and what they … Show more

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Cited by 9 publications
(1 citation statement)
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“…The last decade has seen an increased interest in player-facing post-game visualizations [5,5,15,21,29,43,44,50]. Recent work has, however, revealed that existing visualizations do not often provide enough causal information for players to make connections between their actions and the outcomes they experienced [23].…”
Section: Introductionmentioning
confidence: 99%
“…The last decade has seen an increased interest in player-facing post-game visualizations [5,5,15,21,29,43,44,50]. Recent work has, however, revealed that existing visualizations do not often provide enough causal information for players to make connections between their actions and the outcomes they experienced [23].…”
Section: Introductionmentioning
confidence: 99%