Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems 2017
DOI: 10.1145/3025453.3025523
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Modeling Cumulative Arm Fatigue in Mid-Air Interaction based on Perceived Exertion and Kinetics of Arm Motion

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Cited by 96 publications
(71 citation statements)
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“…Interaction in 3D typically involves more than two degrees of freedom (DOF). One good option to address this issue is to reduce the number of degrees of freedom through the use of constraints [132,141,142] Another issue affecting interaction with 3D is the "gorilla-arm" syndrome, i. e., the fact that holding one's hands in the air for extended periods of time leads to fatigue and all its associated side-effects [57,75].…”
Section: Challenges and Fundamental Limitations Of 3d Interactionmentioning
confidence: 99%
“…Interaction in 3D typically involves more than two degrees of freedom (DOF). One good option to address this issue is to reduce the number of degrees of freedom through the use of constraints [132,141,142] Another issue affecting interaction with 3D is the "gorilla-arm" syndrome, i. e., the fact that holding one's hands in the air for extended periods of time leads to fatigue and all its associated side-effects [57,75].…”
Section: Challenges and Fundamental Limitations Of 3d Interactionmentioning
confidence: 99%
“…Although the results show a lower error rate than optical trackers, throughput was lower and arm fatigue was very high. Fatigue is a major on-going problem with VR controllers [6,15]. Our goal with…”
Section: D Selection Techniquesmentioning
confidence: 99%
“…D is the distance to the target and W is the target's size (width), while a and b are derived via linear regression. This has been formalized as a tool for testing input devices [8,15] via ISO 9241-9 [38]. Many studies have used the ISO 9241-9 standard for comparing 2D input devices [7,28].…”
Section: Fitts' Lawmentioning
confidence: 99%
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