Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology 2020
DOI: 10.1145/3379337.3415833
|View full text |Cite
|
Sign up to set email alerts
|

Modeling and Reducing Spatial Jitter caused by Asynchronous Input and Output Rates

Abstract: Jitter in interactive systems occurs when visual feedback is per ceived as unstable or trembling even though the input signal is smooth or stationary. It can have multiple causes such as sens ing noise, or feedback calculations introducing or exacerbating sensing imprecisions. Jitter can however occur even when each individual component of the pipeline works perfectly, as a result of the differences between the input frequency and the display refresh rate. This asynchronicity can introduce rapidly-shifting lat… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2020
2020
2023
2023

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(1 citation statement)
references
References 20 publications
0
1
0
Order By: Relevance
“…Feldstein and Ellis (2020) list processing stages such as simulation or rendering that contribute to the final latency pattern with their runtime and communication behavior. Antoine et al (2020) show how latency jitter emerges when input device and display sampling frequency differ.…”
Section: Descriptionmentioning
confidence: 99%
“…Feldstein and Ellis (2020) list processing stages such as simulation or rendering that contribute to the final latency pattern with their runtime and communication behavior. Antoine et al (2020) show how latency jitter emerges when input device and display sampling frequency differ.…”
Section: Descriptionmentioning
confidence: 99%