2018
DOI: 10.1145/3197517.3201366
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Mode-adaptive neural networks for quadruped motion control

Abstract: Quadruped motion includes a wide variation of gaits such as walk, pace, trot and canter, and actions such as jumping, sitting, turning and idling. Applying existing data-driven character control frameworks to such data requires a significant amount of data preprocessing such as motion labeling and alignment. In this paper, we propose a novel neural network architecture called Mode-Adaptive Neural Networks for controlling quadruped characters. The system is composed of the motion prediction network and the gati… Show more

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Cited by 238 publications
(194 citation statements)
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“…The previously discussed shortcoming of DAgger algorithms opens possibilities for future works intended to study how to deal with databases that have mistaken examples. Another field of study is data-efficient movement generation in animation [19], which, combined with our method, would make it possible to learn (non)periodic movements using spatiotemporal features and IIL. Challenges such as the generation of smooth, precise, and stylistic movements (i.e., dealing with high-frequency details [20]) could be also addressed.…”
Section: Discussionmentioning
confidence: 99%
“…The previously discussed shortcoming of DAgger algorithms opens possibilities for future works intended to study how to deal with databases that have mistaken examples. Another field of study is data-efficient movement generation in animation [19], which, combined with our method, would make it possible to learn (non)periodic movements using spatiotemporal features and IIL. Challenges such as the generation of smooth, precise, and stylistic movements (i.e., dealing with high-frequency details [20]) could be also addressed.…”
Section: Discussionmentioning
confidence: 99%
“…Generating body motion is an active area of research with applications to animation, computer games, and other simulations. Current state-of-the-art approaches in such body-motion generation are generally data-driven and based on deep learning [28,40,41]. Zhou et al [41] proposed a modified training regime to make recurrent neural networks generate human motion with greater long-term stability, while Pavllo et al [28] formulated separate short-term and long-term recurrent motion predictors, using quaternions to more adequately express body rotations.…”
Section: Data-driven Body Motion Generationmentioning
confidence: 99%
“…Holden et al generated realistic, controllable locomotion by considering the different stepping phase of a locomotion patter. Zhang et al [35] synthesized quadruped motion by combining a motion prediction network that computes the character state, and a gating network that dynamically updates the weights of the motion prediction network. Holden et al [14] adapted an autoencoder with a convolutional neural network focusing on the temporal aspect of human motion to generate a effective latent space for synthesizing new motion.…”
Section: Related Workmentioning
confidence: 99%