2020
DOI: 10.1080/23322551.2020.1785710
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Mixing realities: reflections on presence and embodiment in intermedial performance design ofBlue Hour VR

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Cited by 5 publications
(3 citation statements)
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“…By purposefully including the physical body and space while using VR, a mix of physical and virtual spaces, objects, and participants become part of what this paper considers a Mixed Reality (MR) environment. In line with earlier artistic research on PMRE design [7], such an environment can facilitate embodied design strategies that holistically incorporate the sensory apparatus while cognitively reflecting on its embodied interactions. This enables, firstly, the generation of new ideas through embodied exploration and experimentation.…”
Section: Introductionmentioning
confidence: 72%
See 1 more Smart Citation
“…By purposefully including the physical body and space while using VR, a mix of physical and virtual spaces, objects, and participants become part of what this paper considers a Mixed Reality (MR) environment. In line with earlier artistic research on PMRE design [7], such an environment can facilitate embodied design strategies that holistically incorporate the sensory apparatus while cognitively reflecting on its embodied interactions. This enables, firstly, the generation of new ideas through embodied exploration and experimentation.…”
Section: Introductionmentioning
confidence: 72%
“…Which in context of a CMRE, as Dow et al point out, also means that the design tools for the wizard interface should preferably be integrated directly into the design environment [15]. More recent developments and discourse offer helpful insights into applying these techniques in prototyping and presenting MR experiences [7,20]. For example, Lee combines bodystorming and WoZ techniques in MR environments through a method called Embodied Design Improvisation to "reveal and evaluate appropriate interactions for designers" [29:8].…”
Section: Embodied Design Methods In Hcimentioning
confidence: 99%
“…For example, the trees in the scene outside the exhibition hall can write the shadow information of the scene to the corresponding file through lightmap (lightmap technology) in Unity, which can be called in real-time during the running of the scene, saving a lot of system resources. The main light source of the exhibition hall scene of this system is Directional Light [33] . First, check whether there is a suitable UVs for positioning the lightmap on the model to be baked.…”
Section: Optimization Of the Exhibition Hallmentioning
confidence: 99%