2006 IEEE/ACM International Symposium on Mixed and Augmented Reality 2006
DOI: 10.1109/ismar.2006.297823
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Mixed reality pre-visualization and camera-work authoring in filmmaking

Abstract: In this paper, we introduce the outline of "The MR-PreViz Project" performed in Japan. In the pre-production process of filmmaking, PreViz, pre-visualizing the desired scene by CGI, is used as a new technique. As its advanced approach, we propose MR-PreViz that utilized mixed reality technology in current PreViz. MR-PreViz makes it possible to merge the real background and the computer-generated humans and creatures in open set or at outdoor location. The user can consider the camerawork and camera blocking ef… Show more

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Cited by 17 publications
(7 citation statements)
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“…The study argues that animation and camera control are the most important areas for previs. Several other studies [Ichikari et al 2007;Mori et al 2011;Spielmann et al 2016;Tenmoku, R. and Ichikari, R. and Shibata, F. and Kimura, A. and Tamura 2006] have explored Mixed Reality (MR) interfaces for previs. These interfaces are however restricted to camera work (although [Spielmann et al 2016] has basic key-framing functionality), and and thus does not exploit the possibilities to previsualize character movements in real time.…”
Section: Related Workmentioning
confidence: 99%
“…The study argues that animation and camera control are the most important areas for previs. Several other studies [Ichikari et al 2007;Mori et al 2011;Spielmann et al 2016;Tenmoku, R. and Ichikari, R. and Shibata, F. and Kimura, A. and Tamura 2006] have explored Mixed Reality (MR) interfaces for previs. These interfaces are however restricted to camera work (although [Spielmann et al 2016] has basic key-framing functionality), and and thus does not exploit the possibilities to previsualize character movements in real time.…”
Section: Related Workmentioning
confidence: 99%
“…Mixed reality technologies were exploited in the specific case of previsualisation. Ichikari et al [21] designed an AR system to author camera placement in a mixed reality context, by adding virtual contents to real footage. The system relied on a fixed camera with rotational encoders (pan and tilt) which fed rotational information to synchronize the real and virtual camera motions.…”
Section: Ar and Vr In Storyboarding And Previsualisationmentioning
confidence: 99%
“…In A Viewer-Centric Editor for Stereoscopic Cinema [7] techniques for stereoscopic shot planning and post-production are provided. Their method requires rough takes of the scene Another related work is the Mixed Reality Pre-visualization tool for Filmmaking presented in [6]. They aim the production of shots composed of virtual characters on a real set, which are very challenging for the camera operator.…”
Section: Related Workmentioning
confidence: 99%