Figure 1: We propose a novel VR authoring tool dedicated to sketching movies in 3D before shooting them (a phase known as previsualisation). Our tool covers the main stages in film-preproduction: crafting storyboards (left), creating 3D animations (center images), and preparing technical aspects of the shooting (right).
Cinematography affects how the audience perceives a movie. A same story plot can be interpreted differently through the presentation of different camera movements, which show the importance of cinematography in filmmaking. Typically, filmmaking is costly, and beginners and amateurs rarely have the opportunity to play and do an experiment on a film set. In this work, we aim to design and construct a virtual environment for film shooting, allowing a user to play multiple roles in a virtual film set and emulating the process of the filmmaking. Our system provides camera shooting assistants, tools for field directing and real-time editing, aiming to help novices learn cinematographic concepts, track the progress of filmmaking, and create a personalized movie. In order to verify that our system is a user-friendly and effective tool for experiencing filmmaking, we have conducted an experiment to observe the behaviors and obtain feedback from participants with various cinematographic backgrounds.
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