2020
DOI: 10.1007/978-3-030-37869-1_11
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Mixed Reality Media-Enabled Public Participation in Urban Planning

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Cited by 18 publications
(5 citation statements)
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“…E-participation using augmented reality technology is discussed in the work of Fegert et al [31], where they used augmented reality technology for civil participation processes for public construction projects. Wolf et al [32] investigated how mixed reality can inspire citizens to participate in the early stages of the planning phase (e.g., idea discussion and solution design), rather than later stages (e.g., interventions in the real environment).…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…E-participation using augmented reality technology is discussed in the work of Fegert et al [31], where they used augmented reality technology for civil participation processes for public construction projects. Wolf et al [32] investigated how mixed reality can inspire citizens to participate in the early stages of the planning phase (e.g., idea discussion and solution design), rather than later stages (e.g., interventions in the real environment).…”
Section: Related Workmentioning
confidence: 99%
“…Virtual Reality, Augmented Reality or Mixed Reality [11,27,[30][31][32] Virtual/augmented/mixed reality tools can inspire the general public to participate in the urban planning process, without restricting any participant with a particular place and time to carry out the process of participation.…”
Section: Related Workmentioning
confidence: 99%
“…Various tools and methods, such as visualization techniques, 3D modeling, augmented reality (AR), and virtual reality (VR), are utilized in co-design workshops to foster engagement and facilitate communication between designers and stakeholders [24][25][26]. Recently, an increasing trend in using human-computer interaction (HCI) for immersive computational design has emerged, employing advanced digital technologies to create interactive and responsive urban spaces that cater to community needs [24,27]. These technologies streamline communication and collaboration, yielding more effective and inclusive urban design outcomes.…”
Section: Introductionmentioning
confidence: 99%
“…Starting with some very early ideas on communication with VR from Biocca and Levy [14] and the 1995 ACM SIGCHI Conference, it has already been used to visualize terrestrial ecosystems [15] and marine habitats [5], applied in domains such as psychology [16], and used for education in architecture, engineering, construction [17,18], health sciences, and medicine [19]. Studies investigating the incorporation of virtual urban simulations using VR have demonstrated improvement in public engagement, making urban initiatives more approachable, with improved and sustainable outcomes [20][21][22][23]. Immersive visualization may help raise awareness of the effects of climate change by constructing factual storytelling based on previous facts, such as cyclones, heavy rain, flooding, and sea level rise.…”
Section: Introductionmentioning
confidence: 99%