Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems 2017
DOI: 10.1145/3025453.3025691
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Misrepresentation of Health Research in Exertion Games Literature

Abstract: HCI often requires scholars to build upon research from fields outside their expertise, creating the risk that foundational work is misunderstood and misrepresented. The prevailing goal of "exergames" research towards ameliorating obesity appears to be built on just such a misunderstanding of health research. In this paper, we analyse all citations to a single influential study, which has been extensively cited to justify research on exergames. We categorise the 375 citations based on whether they represent th… Show more

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Cited by 22 publications
(18 citation statements)
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References 57 publications
(53 reference statements)
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“…Reviewer instructions should make it clear that reviewers must follow up citations that they are uncertain about and read source material. Further to this, reviewers should specifically consider whether the motivation of papers is well founded, to avoid situations where people do work which is based on objectively false assumptions and, which hence serves no useful purpose (see [8]). …”
Section: How Can We Inject Critique Into Chi?mentioning
confidence: 99%
See 1 more Smart Citation
“…Reviewer instructions should make it clear that reviewers must follow up citations that they are uncertain about and read source material. Further to this, reviewers should specifically consider whether the motivation of papers is well founded, to avoid situations where people do work which is based on objectively false assumptions and, which hence serves no useful purpose (see [8]). …”
Section: How Can We Inject Critique Into Chi?mentioning
confidence: 99%
“…In particular, we believe that this is an underlying cause of multiple failures of interdisciplinary working in HCI which we detail in accompanying publications [8,9].…”
Section: Introductionmentioning
confidence: 99%
“…Introducing technology to make movement based playful activities more appealing could help to (partially) counter this trend [29] as it seems to be a promising way to encourage children [24,30,31], teenagers [32], adults [33], and elderly people [34] to move more at least on a short-term basis [35]. A few warnings recognisable in the work of Marshall & Linehan for providing a transparent argumentation related to physical activity is to not overestimate (long-term) effects of exertion games, to recognise the importance of food intake when considering weight loss, as well as to recognise that discouraging certain health-related behaviours can go against what users actually want [36]. Marshall & Linehan also point out that researchers active in the HCI domain should be careful in interpreting the literature from other research fields.…”
Section: Stimulate Physically Active Behaviour and Sport Skillsmentioning
confidence: 99%
“…Players can influence lightning strikes and with them the cells that slowly evolve over time. 36 Parés and Parés created Lightpools [143]. Four players are given a lantern that tracks their position, and each player gets a circle projected underneath the lantern.…”
Section: Interactive Screen Environmentsmentioning
confidence: 99%
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