2018
DOI: 10.1007/978-3-030-02762-9_9
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MiniColon; Teaching Kids Computational Thinking Using an Interactive Serious Game

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Cited by 20 publications
(10 citation statements)
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“…Finally, based on teachers' perceptions, students are expected to easily understand the basic concepts of CT (60% agree, 40% strongly agree) by playing BlocklyScript which is the primary aim of this game. Similar favorable results were indicated in a research for the effectiveness of MiniColon for cultivating CT and programming skills to children (Ayman et al, 2018).…”
Section: Discussionsupporting
confidence: 79%
See 1 more Smart Citation
“…Finally, based on teachers' perceptions, students are expected to easily understand the basic concepts of CT (60% agree, 40% strongly agree) by playing BlocklyScript which is the primary aim of this game. Similar favorable results were indicated in a research for the effectiveness of MiniColon for cultivating CT and programming skills to children (Ayman et al, 2018).…”
Section: Discussionsupporting
confidence: 79%
“…"MiniColon" is an EG that aims at teaching young children the preliminary concepts of programming (sequential blocks, conditional blocks and iterative blocks) by controlling an avatar with a Kinetic Sensor device (Ayman et al, 2018). Similar to "Minerva" the game was evaluated by 8 young students who played the game and 7 students who approached the basic programming concepts through a traditional education method.…”
Section: Game-based Learning Pedagogymentioning
confidence: 99%
“…In contrast to block-based and visual programming environments (or design-based learning environments), these educational games have the capacity to support more purposeful learning due to different game elements (e.g., Land, 2000). For instance, Eagle and Barnes (2009), Esper et al (2014), and Ayman et al (2018) developed Wu's Castle, CodeSpell, and MiniColon for teaching early programming and supporting knowledge of CT, respectively. While a number of studies have reported these games as having a positive impact on learners' programming skills and CT, they are not fully aligned with CT.…”
Section: Educational Games Targeting Computational Thinkingmentioning
confidence: 99%
“…There are several educational games that aim to foster students' CT, such as CodeSpell (Esper et al, 2014) and MiniColon (Ayman et al, 2018); however, they mostly focus on helping students gain theoretical concepts, such as sequence and conditional logic, as well as enhancing their learning motivation, while the provision of prompts to enhance students' CT skills (e.g., pattern generalization and debugging) are generally ignored (Hooshyar et al, 2019a;Kazimoglu et al, 2011Kazimoglu et al, , 2012Zhang & Nouri, 2019;Zhao & Shute, 2019). One possible reason is that it is usually easier to promote and directly assess CT concepts than CT skills (Lye & Koh, 2014).…”
mentioning
confidence: 99%
“…A programming learning environment, especially block-based programming, has been reported to be an appropriate approach for cultivating CT (Grover & Pea, 2013). Some studies have explored games based on programming learning environments for teaching CT (e.g., Wu’s Castle (Eagle & Barnes, 2009), CodeCombat (Saines et al, 2013), and MiniColon (Ayman et al, 2018)). People can effectively solve various problems and cultivate CT through game-based learning (GBL) (Kazimoglu et al, 2012).…”
Section: Introductionmentioning
confidence: 99%