2015
DOI: 10.1007/978-3-319-22701-6_17
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Mind the Gap! Comparing Retrospective and Concurrent Ratings of Emotion in User Experience Evaluation

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Cited by 23 publications
(20 citation statements)
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References 24 publications
(75 reference statements)
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“…A model to study hedonics is the Pleasure-Arousal-Dominance (PAD) model by Mehrabian and Russell [5] which suggest that there are three dimensions that represent the affective response of a user to a stimulus: pleasure which is the scale of the pleasantness of the affective response to a stimulus, arousal which represents an individual's degree of excitement, and dominance which is the extent individuals feel as if they are in control [5,6]. The PAD model has been applied in numerous studies in the field of HCI to measure user intention, behavior and response in various contexts like online gaming [18], online marketplaces [19] and even in UX [20]. Some other models in psychology like the 10 psychological needs by Sheldon, Elliot, Kim and Kasser [7] have also been used in UX to understand human needs that influence their experiences.…”
Section: Literature Backgroundmentioning
confidence: 99%
“…A model to study hedonics is the Pleasure-Arousal-Dominance (PAD) model by Mehrabian and Russell [5] which suggest that there are three dimensions that represent the affective response of a user to a stimulus: pleasure which is the scale of the pleasantness of the affective response to a stimulus, arousal which represents an individual's degree of excitement, and dominance which is the extent individuals feel as if they are in control [5,6]. The PAD model has been applied in numerous studies in the field of HCI to measure user intention, behavior and response in various contexts like online gaming [18], online marketplaces [19] and even in UX [20]. Some other models in psychology like the 10 psychological needs by Sheldon, Elliot, Kim and Kasser [7] have also been used in UX to understand human needs that influence their experiences.…”
Section: Literature Backgroundmentioning
confidence: 99%
“…To date this is the primary method for eliciting emotional reactions within HCI studies, and data is typically gathered after task completion, cf. [2,7]. Given the ephemeral nature of emotions, one should be careful in letting study participants provide such retrospective accounts of real time experiences as this leads to memory biases.…”
Section: Subjective Measuresmentioning
confidence: 99%
“…An example of such a bias is the peak-end effect, cf. [7,9,32,44]. Therefore it is critical that emotions are measured as close as possible to the point in time they occurred.…”
Section: Subjective Measuresmentioning
confidence: 99%
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