“…Since their invention, the research community and industry have devoted major efforts to optimizing their performance in terms of many relevant factors, such as delays (e.g., [10]), scalability (e.g., [11]) and video quality (e.g., [2]), while trying to minimize the consumption of resources and/or maximize the resulting QoE. Likewise, many research works have focused on understanding system design (e.g., [12]), QoS (e.g., [12,13]) and contextual factors in order to improve the users' perceived QoE (e.g., [14]). In this context, the arrival of recent standard technologies, like Web Real-Time Communication (WebRTC) 5 [15], has represented a huge leap in the development and adoption of web-based multiparty conferencing solutions.…”