MediaSync 2018
DOI: 10.1007/978-3-319-65840-7_9
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Methods for Human-Centered Evaluation of MediaSync in Real-Time Communication

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Cited by 6 publications
(7 citation statements)
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References 32 publications
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“…Audiovisual Fatigue: Information integration in humans works seamlessly under normal, every-day situations. In a VC meeting, audio and video, however, may be out of sync [ 85 ] (pp. 229–270).…”
Section: Resultsmentioning
confidence: 99%
“…Audiovisual Fatigue: Information integration in humans works seamlessly under normal, every-day situations. In a VC meeting, audio and video, however, may be out of sync [ 85 ] (pp. 229–270).…”
Section: Resultsmentioning
confidence: 99%
“…However, none of the test conditions resulted in the magnitudes of the end-to-end delays for each stream exceeding the human tolerance limits for the lack of inter-media and interdestination synchronization [13,40]. Therefore, based on the literature [13,40], these magnitudes of delays do not negatively impact the user experience in interactive multiparty meetings. This eliminates the strict necessity for such media synchronization solutions for conducting interactive meetings.…”
Section: ) End-to-end Delays For Point Cloud Streamsmentioning
confidence: 99%
“…Since their invention, the research community and industry have devoted major efforts to optimizing their performance in terms of many relevant factors, such as delays (e.g., [10]), scalability (e.g., [11]) and video quality (e.g., [2]), while trying to minimize the consumption of resources and/or maximize the resulting QoE. Likewise, many research works have focused on understanding system design (e.g., [12]), QoS (e.g., [12,13]) and contextual factors in order to improve the users' perceived QoE (e.g., [14]). In this context, the arrival of recent standard technologies, like Web Real-Time Communication (WebRTC) 5 [15], has represented a huge leap in the development and adoption of web-based multiparty conferencing solutions.…”
Section: A Research On 2d Multi-party Conferencingmentioning
confidence: 99%
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“…In a VC meeting, audio and video may be out of sync (see e.g. [11]). Detection tests indicate an asymmetry of the detection threshold, with shorter delays detected when audio is leading (between 15 to 50 ms) and longer delays when video is leading (around 40 to 140 ms), depending on the type of signal (see e.g., [89,42,56]).…”
Section: Audiovisual Fatiguementioning
confidence: 99%