2023
DOI: 10.1108/itse-01-2023-0017
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Metaverse applications in education: a systematic review and a cost-benefit analysis

Abstract: Purpose Many educators are increasingly acquainting themselves and becoming adept with interactive technologies like augmented reality and virtual reality. Some of them are also looking forward to using Metaverse applications, as they want to benefit from its immersive three-dimensional capabilities. Therefore, the purpose of this study is to critically review the extant literature to investigate how, why, where and when the Metaverse can be used for educational purposes. This study also discusses opportunitie… Show more

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Cited by 21 publications
(4 citation statements)
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“…Furthermore, integrating metaverse-based teaching with traditional classroom instruction presents challenges for educators [34]. Camilleri highlighted the possible risks associated with the prolonged use of this captivating technology [39]. Selecting appropriate instructional materials, designing a coherent educational system, and effectively combining online Metaverse learning with face-to-face teaching requires careful planning and support.…”
Section: Rq 4) What Challenges Arise When Employing Metaverse-based P...mentioning
confidence: 99%
“…Furthermore, integrating metaverse-based teaching with traditional classroom instruction presents challenges for educators [34]. Camilleri highlighted the possible risks associated with the prolonged use of this captivating technology [39]. Selecting appropriate instructional materials, designing a coherent educational system, and effectively combining online Metaverse learning with face-to-face teaching requires careful planning and support.…”
Section: Rq 4) What Challenges Arise When Employing Metaverse-based P...mentioning
confidence: 99%
“…Furthermore, by mixing virtual elements into the actual space, AR technology has the potential to supplement physical laboratory sessions, resulting in a more engaging and dynamic learning experience. Incorporating AR and VR into the educational system creates new chances for dynamic and engaging laboratory experiences (Camilleri 2023;Tribe & Singha 2023).…”
Section: Investing In Technologymentioning
confidence: 99%
“…The only question we need to delve into is the inclusive metaverse: is it possible to create a new blockchain metaverse curriculum for the media arts? The blockchain metaverse for education [6][7][8] analyzes creator-based digital technologies from socio-affective and socio-emotional studies in both the real and virtual worlds [9,10] . Many educators are becoming interested in the use of interactive technology to motivate and reactivate school learning, depending on human-computer interaction, or other interactive tools of virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR).…”
Section: Introductionmentioning
confidence: 99%
“…The main goal is to investigate and analyze the incorporation of the metaverse through the complementary subject of media arts for inclusive educational purposes. There is a finding with several researchers already experimenting with virtual technology alongside quite similar metaverses in different contexts and interactive tools (VR/AR/MR/XR) to provide engaging experiences with virtual representations of people, places, and objects [8] .…”
Section: Introductionmentioning
confidence: 99%