Why zombies cannot write significant source code: The Knowledge Game and the art of computer programming Gobbo, F.; Benini, M.
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Download date: 10 May 2018This is a preprint of a paper accepted for publication in: Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advanage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or fee.It is a publisher's requirement to display the following notice:The documents distributed by this server have been provided by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a noncommercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, notwithstanding taht they have offered theri works here electronically.It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not reposted without explicit permission of the copyright holder.Why zombies can't write significant source code The Knowledge Game and the Art of Computer ProgrammingAbstract This paper analyses the knowledge needed to understand a computer program within the Philosophy of Information. L. Floridi's method of Levels of Abstraction is applied to the relation between an ideal programmer and a modern computer seen together as an informational organism. The results obtained by the mental experiment known as the Knowledge Game are applied to this relation, so to explain what a programmer should know in order to program a modern computer. In particular, this analysis will clearly show why non-conscious agents have no hopes to write significant programs. Two main objections are then presented and attacked by correspondent counterobjections.