2008 Fifth International Conference BioMedical Visualization: Information Visualization in Medical and Biomedical Informatics 2008
DOI: 10.1109/medivis.2008.10
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MedVis: A Real-Time Immersive Visualization Environment for the Exploration of Medical Volumetric Data

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Cited by 15 publications
(11 citation statements)
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“…Given a volume rendering system with VR support (cf. [37,65]), the technical implementation of Deadeye can be done in the following way. For simplicity, let us assume that Deadeye should be achieved by removing the target for the right eye.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Given a volume rendering system with VR support (cf. [37,65]), the technical implementation of Deadeye can be done in the following way. For simplicity, let us assume that Deadeye should be achieved by removing the target for the right eye.…”
Section: Methodsmentioning
confidence: 99%
“…In such a case, our technique would not require any additional hardware and would perform out of the box. Furthermore, due to the availability nowadays of consumer VR equipment, visualization research increasingly employs virtual environments as a target scenario [24,37,44,51,63,65], and having more complex visualizations in VR triggers the need for suitable highlighting approaches.…”
Section: Introductionmentioning
confidence: 99%
“…This fact (and the progress in GPU performance) allows for good VR experiences on commodity hardware. Immersive visualisation has been previously suggested for molecular visualisation [Stone et al, 2010], medical volumetric data [Shen et al, 2008], for dentistry [Shimabukuro and Minghim, 1998], and computational fluid dynamics [ uam et al, 2015]. More relevant to our approach is the visualisation of the inside of large arterial blood vessels .…”
Section: Related Work On Immersive Visualisationmentioning
confidence: 99%
“…Additionally, they also include ubiquitous computing principles for context-aware interaction with mobile devices. Shen et al (2008) discuss their system which works with stereoscopic displays and uses projectors to provide an immersive experience in environments such as the CAVE.…”
Section: Introductionmentioning
confidence: 99%