Abstract:Fig. 1. Left: Our experiments in VR with homogeneous and heterogeneous distractors, as we investigate the preattentiveness and robustness of Deadeye in such scenarios. Right: We demonstrate and evaluate volume rendering in VR as a possible real-world application scenario for our technique.
Abstract-Visualizations rely on highlighting to attract and guide our attention. To make an object of interest stand out independently from a number of distractors, the underlying visual cue, e.g., color, has to be preattent… Show more
“…Focusing on visual perception, Krekhov et al . [KCWK19] made use of the property of stereoscopic vision in VR for highlighting. In the technique ‘deadeye’ they propose, highlighting is achieved by displaying highlighted objects on one eye only, making their appearance more dominant to the observer.…”
Section: Discussionmentioning
confidence: 99%
“…For instance, Krekhov et al . [KCWK19] evaluated the deadeye highlighting technique, besides on others, on network visualizations.…”
After a long period of scepticism, more and more publications describe basic research but also practical approaches to how abstract data can be presented in immersive environments for effective and efficient data understanding. Central aspects of this important research question in immersive analytics research are concerned with the use of 3D for visualization, the embedding in the immersive space, the combination with spatial data, suitable interaction paradigms and the evaluation of use cases. We provide a characterization that facilitates the comparison and categorization of published works and present a survey of publications that gives an overview of the state of the art, current trends, and gaps and challenges in current research.
“…Focusing on visual perception, Krekhov et al . [KCWK19] made use of the property of stereoscopic vision in VR for highlighting. In the technique ‘deadeye’ they propose, highlighting is achieved by displaying highlighted objects on one eye only, making their appearance more dominant to the observer.…”
Section: Discussionmentioning
confidence: 99%
“…For instance, Krekhov et al . [KCWK19] evaluated the deadeye highlighting technique, besides on others, on network visualizations.…”
After a long period of scepticism, more and more publications describe basic research but also practical approaches to how abstract data can be presented in immersive environments for effective and efficient data understanding. Central aspects of this important research question in immersive analytics research are concerned with the use of 3D for visualization, the embedding in the immersive space, the combination with spatial data, suitable interaction paradigms and the evaluation of use cases. We provide a characterization that facilitates the comparison and categorization of published works and present a survey of publications that gives an overview of the state of the art, current trends, and gaps and challenges in current research.
“…Therefore, we performed a perception study to test whether glare is preattentive. Our study follows the typical design from state-of-the-art preattentive studies, for example, the one used in Deadeye [35], [36].…”
We propose a photographic method to show scalar values of high dynamic range (HDR) by color mapping for 2D visualization. We combine (1) tone-mapping operators that transform the data to the display range of the monitor while preserving perceptually important features, based on a systematic evaluation, and (2) simulated glares that highlight high-value regions. Simulated glares are effective for highlighting small areas (of a few pixels) that may not be visible with conventional visualizations; through a controlled perception study, we confirm that glare is preattentive. The usefulness of our overall photographic HDR visualization is validated through the feedback of expert users.
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