2005
DOI: 10.1002/ab.20021
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Media violence exposure in aggressive and control adolescents: differences in self- and parent-reported exposure to violence on television and in video games

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Cited by 35 publications
(32 citation statements)
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“…Furthermore, MEM indexes of television and video game violence are independently related to aggressive behavior; these findings show good interrater reliability and construct validity. 18 Factor analysis of the 6 MEM indexes has supported a single factor that includes 5 of the indexes (all except parent report of television violence exposure). Based on these findings of a single media violence exposure factor, a Media Violence Exposure Index (MVEI) was derived by adding the z-transformed scores of the 5 constituent indexes.…”
Section: Procedures and Measuresmentioning
confidence: 99%
“…Furthermore, MEM indexes of television and video game violence are independently related to aggressive behavior; these findings show good interrater reliability and construct validity. 18 Factor analysis of the 6 MEM indexes has supported a single factor that includes 5 of the indexes (all except parent report of television violence exposure). Based on these findings of a single media violence exposure factor, a Media Violence Exposure Index (MVEI) was derived by adding the z-transformed scores of the 5 constituent indexes.…”
Section: Procedures and Measuresmentioning
confidence: 99%
“…There is considerable empirical evidence suggesting that media violence exposure has effects on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and adolescent hostility (Anderson 2004;Anderson andBushman 2001, 2002;Gentile et al 2004;Kronenberger et al 2005a;Kronenberger et al 2005b;Sigurdsson et al 2006). However, the mechanisms by which exposure to violent media increases aggressive behavior are still poorly understood.…”
Section: Introductionmentioning
confidence: 99%
“…In recent times, it has had a great impact not only on entertainment but also on economy, technology, education and health [1][2][3][4]. While there are growing concerns with regard to the possible negative effects resulting from abusive use of video games [5][6][7], some researchers suggest that playing video games could also have a positive influence on cognitive processes [8][9][10]. For example, Green and Bavelier (2003) suggested that video-game players possessed a higher capability in visual-attention tasks.…”
Section: Introductionmentioning
confidence: 99%