2021
DOI: 10.48550/arxiv.2110.11737
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Measuring the Non-Transitivity in Chess

Abstract: quantifications-Nash Clustering and counting the number of Rock-Paper-Scissor cycles-on over one billion match data from Lichess and FICS. Our findings positively indicate that the strategy space occupied by real-world Chess strategies demonstrates a spinning top geometry, and more importantly, there exists a strong connection between the degree of non-transitivity and the progression of a Chess player's rating. In particular, high degrees of non-transitivity tend to prevent human players from making progress … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2021
2021
2021
2021

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(2 citation statements)
references
References 13 publications
(16 reference statements)
0
2
0
Order By: Relevance
“…Most games in real world are in-transitive, i.e., transitive and in-transitive parts are co-existing [25]. The in-transitive characteristic makes precise evaluation of agent a difficult problem.…”
Section: Ai Evaluationmentioning
confidence: 99%
See 1 more Smart Citation
“…Most games in real world are in-transitive, i.e., transitive and in-transitive parts are co-existing [25]. The in-transitive characteristic makes precise evaluation of agent a difficult problem.…”
Section: Ai Evaluationmentioning
confidence: 99%
“…In-transitive game. If performance of different players are transitive, a game is called a transitive game [25]. Mathematically, if v t can beat v t−1 and v t+1 can beat v t , v t+1 outperforms v t−1 .…”
Section: Introductionmentioning
confidence: 99%