Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries 2010
DOI: 10.1145/1868914.1869039
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Measuring the dynamics of user experience in short interaction sequences

Abstract: In this paper we discuss the dynamics of user experience in short interaction sequences (SIS). By splitting up complex tasks into several smaller sub steps -and therefore transforming it into a SIS -it allows identifying and measuring dynamic changes of specific UX factors throughout the task. This enables generating a more detailed view than by common approaches like pre and post task evaluation. Through a study we examined the factors pleasantness and arousal on the basis of a generic online shopping process… Show more

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Cited by 6 publications
(6 citation statements)
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“…In terms of display mode, the display mode of smart vehicles will no longer be limited to a single physical device, but the integration of multiple locations and multiple display forms. Environment-based display technologies such as augmented reality, head-up display (HUD), and holographic display have gradually matured and will be applied to dashboards and centre consoles to form a new display interface [36][37][38][39][40].…”
Section: A Research On Intelligent Ivismentioning
confidence: 99%
“…In terms of display mode, the display mode of smart vehicles will no longer be limited to a single physical device, but the integration of multiple locations and multiple display forms. Environment-based display technologies such as augmented reality, head-up display (HUD), and holographic display have gradually matured and will be applied to dashboards and centre consoles to form a new display interface [36][37][38][39][40].…”
Section: A Research On Intelligent Ivismentioning
confidence: 99%
“…Especially questionnaires are often intended to be administered after an interaction (post-interaction questionnaire). However, it has been shown that these approaches do not fully capture a holistic picture of UX and emotion, as these factors vary continuously during an interaction [13]. Figure 2 illustrates the richer output resulting from continuous compared to only pre-and post-task evaluation.…”
Section: Overview Of the Workhop Topicmentioning
confidence: 99%
“…Furthermore, it is accepted by users and provides a promising new way for user evaluations of interactive systems. The SEI combines quantitative data (frequencies of chosen objects) with qualitative data (reason for choice of object) and has been (partly) validated with the International Affective Picture System (IAPS) [6] and the EmoCards [13]. With the proposed workshop, we aim at addressing, enhancing and further exploring these approaches by developing, discussing, and expert validating tactile evaluation methods that are suitable for a broad range of user groups.…”
Section: Tactile Approaches For Assessing Ux and Emotionmentioning
confidence: 99%
“…User experience, however, is not a trait, but rather a state, which varies while interacting. This means that the perceived UX changes over time when interacting with a system (or a website) [28,29], which needs to be considered in terms of ''procedural accessibility''. According to Fairweather [30], older adults differ from younger ones in the ways they experience the web, but older and younger adults also have different ways to deal with the situations by following different routes.…”
Section: Accessibility and User Experiencementioning
confidence: 99%