“…First, empirical research on system markets has focused on detecting the indirect network effects of various entertainment products, including DVDs (Inceoglu & Park, 2011), computer hardware and software (Frels, Shervani, & Srivastava, 2003), CDs (Basu, Mazumdar, & Raj, 2003), VCRs (Park, 2004), and home video games (Chintagunta, Nair, & Sukumar, 2009). To date, direct network effects have been rarely considered (e.g.…”