2015
DOI: 10.1007/978-3-319-24589-8_40
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Measuring Latency in Virtual Reality Systems

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Cited by 61 publications
(41 citation statements)
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References 7 publications
(9 reference statements)
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“…EEG data were acquired with 500 samples per second, and drift correction with a threshold of 2 ms was applied. The specification of latency of the used VR system is not officially available, however testing using older generation of the HMD demonstrated 45 ms (Raaen and Kjellmo, 2015) or 46 ms latency time (Oculus, 2013), while unofficial information 5 on motion-to-photon latency of the used HMD claims it to be <5 ms. Consequently, the majority of delay between the participant and system is created during the epoching. Epochs were created using a sliding window each 1/16th of a second, meaning that feedback was generated based on 62.5-ms-old data.…”
Section: Methodsmentioning
confidence: 99%
“…EEG data were acquired with 500 samples per second, and drift correction with a threshold of 2 ms was applied. The specification of latency of the used VR system is not officially available, however testing using older generation of the HMD demonstrated 45 ms (Raaen and Kjellmo, 2015) or 46 ms latency time (Oculus, 2013), while unofficial information 5 on motion-to-photon latency of the used HMD claims it to be <5 ms. Consequently, the majority of delay between the participant and system is created during the epoching. Epochs were created using a sliding window each 1/16th of a second, meaning that feedback was generated based on 62.5-ms-old data.…”
Section: Methodsmentioning
confidence: 99%
“…While using a Titan V video card, it is possible to detect charts in almost real-time, so for most high-end specs cards, it is possible to use this process on these time-intensive applications [62]. Even if it is not acceptable for frame-by-frame real-time use in time-intensive applications [63], some shortcuts can be used, such as frame skipping, resolution scaling, and object tracking to minimize the perceived latency for the users. For an augmented reality mobile application, a high-end video card could be part of a cloud service that does the heavy computation, allowing for the mobile device to position the results correctly.…”
Section: Discussionmentioning
confidence: 99%
“…A photosensorbased approach has been also proposed by Seo et al [86]. Raaen and Kjellmo presented [80] a system consisting of a laser pointer, light sensor and an oscilloscope, which could measure the delay also in sudden movements, unlike previous measurement setups which relied on constant motion. High-speed cameras have also been used both for manual and automated delay measurements [34,13].…”
Section: Measurement Methods For Delay-sensitive Mobile Applicationsmentioning
confidence: 99%