2014
DOI: 10.1109/tvcg.2014.30
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Measuring Latency in Virtual Environments

Abstract: Abstract-Latency of interactive computer systems is a product of the processing, transport and synchronisation delays inherent to the components that create them. In a virtual environment (VE) system, latency is known to be detrimental to a user's sense of immersion, physical performance and comfort level. Accurately measuring the latency of a VE system for study or optimisation, is not straightforward. A number of authors have developed techniques for characterising latency, which have become progressively mo… Show more

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Cited by 70 publications
(44 citation statements)
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References 24 publications
(29 reference statements)
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“…We measured the end-to-end latency of our apparatus at ∼6 ms, using the cross-correlation variant of Steed's Method [18]. This was predominantly the scan out time of the display.…”
Section: Resultsmentioning
confidence: 99%
“…We measured the end-to-end latency of our apparatus at ∼6 ms, using the cross-correlation variant of Steed's Method [18]. This was predominantly the scan out time of the display.…”
Section: Resultsmentioning
confidence: 99%
“…The regular end-to-end latency of our system depends on the frame rate and ranges from about 70ms at 60Hz to about 105ms at 20Hz and was measured based on Friston et al [7]. Furthermore, we limited user interaction to tracked head-movements to avoid confounding influences of navigation parameters, viewing angles and potentially varying frame rates.…”
Section: Methodsmentioning
confidence: 99%
“…Friston and Steed (2014) have characterized these techniques and developed a controllable mechanical simulator to simulate virtual environments (VEs) with various amounts of delay. They developed an Automated Frame Counting method to assess the amount of latency.…”
Section: How Latency Influences Effectiveness Of Training Systemsmentioning
confidence: 99%