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2017
DOI: 10.1109/tvcg.2017.2657078
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Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering

Abstract: Abstract-Modern virtual reality simulations require a constant high-frame rate from the rendering engine. They may also require very low latency and stereo images. Previous rendering engines for virtual reality applications have exploited spatial and temporal coherence by using image-warping to re-use previous frames or to render a stereo pair at lower cost than running the full render pipeline twice. However these previous approaches have shown artifacts or have not scaled well with image size. We present a n… Show more

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Cited by 16 publications
(5 citation statements)
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References 26 publications
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“…We recommend following Schollmeyer et al . 's [SSB*17] A‐buffer method if translucent materials are to be reused.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…We recommend following Schollmeyer et al . 's [SSB*17] A‐buffer method if translucent materials are to be reused.…”
Section: Discussionmentioning
confidence: 99%
“…Schollmeyer et al . [SSB*17] improve on this concept with a tighter grid and support for transparency with an A‐buffer [Eng14] based data structure, where transparent, rasterized fragments are stored and subsequently ray‐traced from the new view. Without that, transparent fragments are difficult to warp as they are usually accumulated (alpha‐blended) and have no distinct depths.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…e main drawback of warping is that it su ers disocclusion artefacts. Some techniques can help ameliorate these, such as perceptually improved hole lling (Didyk et al 2010;Schollmeyer et al 2017). Alternatively the result can be improved by changing the images provided to the algorithm itself (Reinert et al 2016).…”
Section: Previous Workmentioning
confidence: 99%
“…Image similarity is measured in terms of an adapted SSIM (Wang et al 2004) metric. It ignores all disoccluded pixels, i. e., it provides an upper bound on quality to what any hole lling, however sophisticated, could do (Didyk et al 2010;Schollmeyer et al 2017). For foveated comparisons, SSIM is computed for the 64×64 foveal pixels.…”
Section: Antitativementioning
confidence: 99%