2022
DOI: 10.3389/fcomp.2022.968137
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Meaningful, gamified training of reading fluency

Abstract: Improving learners' reading is of importance. The digital world is centred on the written word, and today's labour market requires high literacy levels. Furthermore, the development of school and foreign language skills among learners, especially those of weaker learners, is crucial as the effects of globalisation allow for increased work mobility and the necessity for lifelong learning. GameLet provides effective training scenarios for reading fluency, a prerequisite for reading comprehension, in schools with… Show more

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Cited by 4 publications
(3 citation statements)
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“…Furthermore, RF training has also been enhanced with digital tools related to gamification [26,27]. For instance, GameLet implements meaningful digital media-based gamification mechanisms for the purpose of increasing pupil motivation in self-directed, individual, and cooperative learning in RF training [28].…”
Section: Digital Technologies and Reading Fluency Trainingmentioning
confidence: 99%
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“…Furthermore, RF training has also been enhanced with digital tools related to gamification [26,27]. For instance, GameLet implements meaningful digital media-based gamification mechanisms for the purpose of increasing pupil motivation in self-directed, individual, and cooperative learning in RF training [28].…”
Section: Digital Technologies and Reading Fluency Trainingmentioning
confidence: 99%
“…The objectives behind the learning activities are, on the one hand, important for the development and promotion of good RF. On the other hand, these objectives were developed according to the general limitations and challenges of MELT, e.g., growing heterogeneity in classrooms [4], time restrictions for teacher feedback, and low motivation for reading aloud activities [28]. Therefore, with the implementation of MELT in a desktop VR school environment we hoped to develop the following: engaging, motivating reading tasks; personalized and intensified individual RF training and feedback options; and flexible collaboration opportunities for MELT in time and space.…”
Section: Learning Objectivesmentioning
confidence: 99%
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